Games and education : : designs in and for learning / / edited by Hans Christian Arnseth, Thorkild Hanghoj, Thomas Duus Henriksen, Morten Misfeldt, Robert Ramberg, and Staffan Selander.
We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis a...
Saved in:
TeilnehmendeR: | |
---|---|
Place / Publishing House: | Boston : : Brill Sense,, [2019] |
Year of Publication: | 2019 |
Language: | English |
Series: | Gaming Ecologies and Pedagogies Series
2. |
Physical Description: | 1 online resource (238 pages). |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Resonant games : : design principles for learning games that connect hearts, minds, and the everyday / / Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck.
by: Klopfer, Eric,
Published: ([2018]) -
The design and use of simulation computer games in education / / edited by Brett E. Shelton and David A. Wiley.
Published: ([2007]) -
Designs for research, teaching and learning : : a framework for future education / / edited by Lisa Björklund Boistrup, Staffan Selander.
Published: ([2022]) -
The art & science of learning design / / edited by Marcelo Maina, Brock Craft and Yishay Mor.
Published: (2015.) -
Emotions, technology, design, and learning / / Sharon Y. Tettegah, Martin Gartmeier.
by: Tettegah, Sharon Y.,
Published: (2016.)