Sonic Interactions in Virtual Environments / / edited by Michele Geronazzo, Stefania Serafin.
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...
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Superior document: | Human–Computer Interaction Series, |
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HerausgeberIn: | |
Place / Publishing House: | Cham : : Springer International Publishing :, Imprint: Springer,, 2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. 2023. |
Language: | English |
Series: | Human–Computer Interaction Series,
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Physical Description: | 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.) |
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Table of Contents:
- Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality
- Interactive and Immersive Auralization
- System-to-User and User-to-System Adaptations in Binaural Audio
- Audio Quality Assessment for Virtual Reality
- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality
- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars
- Supporting Sonic Interaction in Creative, Shared Virtual Environments
- Spatial Audio Mixing in Virtual Reality
- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences
- Immersion in Audiovisual Experiences
- Augmenting Sonic Experiences through Haptic Feedback
- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments
- Index.