Sonic Interactions in Virtual Environments / / edited by Michele Geronazzo, Stefania Serafin.

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...

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Bibliographic Details
Superior document:Human–Computer Interaction Series,
HerausgeberIn:
Place / Publishing House:Cham : : Springer International Publishing :, Imprint: Springer,, 2023.
Year of Publication:2023
Edition:1st ed. 2023.
Language:English
Series:Human–Computer Interaction Series,
Physical Description:1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
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Table of Contents:
  • Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin
  • Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality
  • Interactive and Immersive Auralization
  • System-to-User and User-to-System Adaptations in Binaural Audio
  • Audio Quality Assessment for Virtual Reality
  • Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality
  • Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars
  • Supporting Sonic Interaction in Creative, Shared Virtual Environments
  • Spatial Audio Mixing in Virtual Reality
  • Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences
  • Immersion in Audiovisual Experiences
  • Augmenting Sonic Experiences through Haptic Feedback
  • From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments
  • Index.