Sonic Interactions in Virtual Environments / / edited by Michele Geronazzo, Stefania Serafin.

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...

Full description

Saved in:
Bibliographic Details
Superior document:Human–Computer Interaction Series,
HerausgeberIn:
Place / Publishing House:Cham : : Springer International Publishing :, Imprint: Springer,, 2023.
Year of Publication:2023
Edition:1st ed. 2023.
Language:English
Series:Human–Computer Interaction Series,
Physical Description:1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 04852nam a22007335i-4500
001 993568677604498
005 20231214145423.0
006 m o d
007 cr#nn#008mamaa
008 240605s2022 xx o ||||0 eng d
020 |a 3-031-04021-X 
024 7 |a 10.1007/978-3-031-04021-4  |2 doi 
035 |a (CKB)4920000002044267 
035 |a (DE-He213)978-3-031-04021-4 
035 |a (oapen)https://directory.doabooks.org/handle/20.500.12854/93940 
035 |a (MiAaPQ)EBC7110309 
035 |a (Au-PeEL)EBL7110309 
035 |a (OCoLC)1351752366 
035 |a (PPN)265856612 
035 |a (EXLCZ)994920000002044267 
040 |a MiAaPQ  |b eng  |e rda  |e pn  |c MiAaPQ  |d MiAaPQ 
041 0 |a eng 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZ  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
072 7 |a UYZ  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 004.019  |2 23 
100 1 |a Geronazzo, Michele  |4 edt 
245 1 0 |a Sonic Interactions in Virtual Environments /  |c edited by Michele Geronazzo, Stefania Serafin. 
250 |a 1st ed. 2023. 
260 |a Cham  |b Springer Nature  |c 2023 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2023. 
300 |a 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Human–Computer Interaction Series,  |x 2524-4477 
520 |a This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments. 
505 0 |a Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index. 
506 0 |a Open Access 
546 |a English 
536 |a NordForsk 
650 0 |a User interfaces (Computer systems). 
650 0 |a Human-computer interaction. 
650 0 |a Application software. 
650 0 |a Music. 
650 0 |a Interactive multimedia. 
650 0 |a Multimedia systems. 
650 1 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer and Information Systems Applications. 
650 2 4 |a Music. 
650 2 4 |a Media Design. 
650 2 4 |a Multimedia Information Systems. 
653 |a Virtual Reality 
653 |a Sonic Interactions 
653 |a Auralization 
653 |a Sound Processing 
653 |a Immersive Audio 
776 |z 3-031-04020-1 
700 1 |a Geronazzo, Michele.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Serafin, Stefania.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
830 0 |a Human–Computer Interaction Series,  |x 2524-4477 
906 |a BOOK 
ADM |b 2024-06-06 04:17:24 Europe/Vienna  |f system  |c marc21  |a 2022-10-01 21:41:45 Europe/Vienna  |g false 
AVE |i DOAB Directory of Open Access Books  |P DOAB Directory of Open Access Books  |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5341202890004498&Force_direct=true  |Z 5341202890004498  |b Available  |8 5341202890004498