Sonic Interactions in Virtual Environments / / edited by Michele Geronazzo, Stefania Serafin.

This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment...

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Superior document:Human–Computer Interaction Series,
HerausgeberIn:
Place / Publishing House:Cham : : Springer International Publishing :, Imprint: Springer,, 2023.
Year of Publication:2023
Edition:1st ed. 2023.
Language:English
Series:Human–Computer Interaction Series,
Physical Description:1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
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spelling Geronazzo, Michele edt
Sonic Interactions in Virtual Environments / edited by Michele Geronazzo, Stefania Serafin.
1st ed. 2023.
Cham Springer Nature 2023
Cham : Springer International Publishing : Imprint: Springer, 2023.
1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Human–Computer Interaction Series, 2524-4477
This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virtual Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index.
Open Access
English
NordForsk
User interfaces (Computer systems).
Human-computer interaction.
Application software.
Music.
Interactive multimedia.
Multimedia systems.
User Interfaces and Human Computer Interaction.
Computer and Information Systems Applications.
Media Design.
Multimedia Information Systems.
Virtual Reality
Sonic Interactions
Auralization
Sound Processing
Immersive Audio
3-031-04020-1
Geronazzo, Michele. editor. edt http://id.loc.gov/vocabulary/relators/edt
Serafin, Stefania. editor. edt http://id.loc.gov/vocabulary/relators/edt
language English
format eBook
author2 Geronazzo, Michele.
Geronazzo, Michele.
Serafin, Stefania.
Serafin, Stefania.
author_facet Geronazzo, Michele.
Geronazzo, Michele.
Serafin, Stefania.
Serafin, Stefania.
author2_variant m g mg
m g mg
m g mg
s s ss
s s ss
author2_role HerausgeberIn
HerausgeberIn
HerausgeberIn
HerausgeberIn
author_sort Geronazzo, Michele.
title Sonic Interactions in Virtual Environments /
spellingShingle Sonic Interactions in Virtual Environments /
Human–Computer Interaction Series,
Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index.
title_full Sonic Interactions in Virtual Environments / edited by Michele Geronazzo, Stefania Serafin.
title_fullStr Sonic Interactions in Virtual Environments / edited by Michele Geronazzo, Stefania Serafin.
title_full_unstemmed Sonic Interactions in Virtual Environments / edited by Michele Geronazzo, Stefania Serafin.
title_auth Sonic Interactions in Virtual Environments /
title_new Sonic Interactions in Virtual Environments /
title_sort sonic interactions in virtual environments /
series Human–Computer Interaction Series,
series2 Human–Computer Interaction Series,
publisher Springer Nature
Springer International Publishing : Imprint: Springer,
publishDate 2023
physical 1 online resource (XXII, 428 p. 118 illus., 79 illus. in color.)
edition 1st ed. 2023.
contents Part I Introduction: Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin -- Part II Interactive and Immersive Audio: Procedural Modeling of Interactive Sound Sources in Virtual Reality -- Interactive and Immersive Auralization -- System-to-User and User-to-System Adaptations in Binaural Audio -- Audio Quality Assessment for Virtual Reality -- Part III Sonic Interactions: Spatial Design Considerations for Interactive Audio in Virtual Reality -- Embodied and Sonic Interactions in Virtual Environments: Tactics and Exemplars -- Supporting Sonic Interaction in Creative, Shared Virtual Environments -- Spatial Audio Mixing in Virtual Reality -- Part IV Sonic Experiences: Audio in Multisensory Interactions: from Experiments to Experiences -- Immersion in Audiovisual Experiences -- Augmenting Sonic Experiences through Haptic Feedback -- From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments -- Index.
isbn 3-031-04021-X
3-031-04020-1
issn 2524-4477
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.9 U83
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 005 - Computer programming, programs & data
004 - Data processing & computer science
dewey-full 005.437
004.019
dewey-sort 15.437
dewey-raw 005.437
004.019
dewey-search 005.437
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oclc_num 1351752366
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