Wandering games / / Melissa Kagen.

"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--

Saved in:
Bibliographic Details
Superior document:The MIT Press
VerfasserIn:
Place / Publishing House:Cambridge, Massachusetts : : The MIT Press,, [2022]
Year of Publication:2022
Edition:1st ed.
Language:English
Series:The MIT Press
Physical Description:1 online resource (203 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Intro
  • Title Page
  • Copyright
  • Table of Contents
  • Acknowledgments
  • 1. Introduction
  • Work
  • Gender
  • Colonialism
  • Death
  • Subversive Walks
  • Pedestrian Performance
  • Digressive Literature
  • Walking in Games
  • 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn
  • An Archive of Corpses
  • Death and Its Aftermath
  • Rendering the "Moment"
  • Late Capitalism
  • 3. Romantic Precarity: Eastshade as a Fantasy of Work
  • Romantic Wandering
  • A Labor of Love
  • Playing with Precarity
  • 4. Walking in Circles: Bodily Constraints in Ritual of the Moon
  • Women in Space
  • Temporalities under Constraint
  • Wandering Wombs
  • 5. Traveling Through: Decentering the Explorer in 80 Days
  • The Politics of Empty Space
  • Traveling Through
  • Turning Space into Time
  • 6. Language Worlds: Empire and Undoing in Heaven's Vault
  • Worlds Made of Words
  • Language of Empire
  • Decolonial Digressions
  • 7. After Life: Death Stranding and The Last of Us Part II
  • Postapocalyptic Pastorals
  • Endless Wandering
  • 8. Conclusion
  • Bibliography
  • Ludography
  • Filmography
  • Index.