Wandering games / / Melissa Kagen.
"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--
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Superior document: | The MIT Press |
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Place / Publishing House: | Cambridge, Massachusetts : : The MIT Press,, [2022] |
Year of Publication: | 2022 |
Edition: | 1st ed. |
Language: | English |
Series: | The MIT Press
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Physical Description: | 1 online resource (203 pages) |
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Table of Contents:
- Intro
- Title Page
- Copyright
- Table of Contents
- Acknowledgments
- 1. Introduction
- Work
- Gender
- Colonialism
- Death
- Subversive Walks
- Pedestrian Performance
- Digressive Literature
- Walking in Games
- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn
- An Archive of Corpses
- Death and Its Aftermath
- Rendering the "Moment"
- Late Capitalism
- 3. Romantic Precarity: Eastshade as a Fantasy of Work
- Romantic Wandering
- A Labor of Love
- Playing with Precarity
- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon
- Women in Space
- Temporalities under Constraint
- Wandering Wombs
- 5. Traveling Through: Decentering the Explorer in 80 Days
- The Politics of Empty Space
- Traveling Through
- Turning Space into Time
- 6. Language Worlds: Empire and Undoing in Heaven's Vault
- Worlds Made of Words
- Language of Empire
- Decolonial Digressions
- 7. After Life: Death Stranding and The Last of Us Part II
- Postapocalyptic Pastorals
- Endless Wandering
- 8. Conclusion
- Bibliography
- Ludography
- Filmography
- Index.