Wandering games / / Melissa Kagen.

"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--

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Bibliographic Details
Superior document:The MIT Press
VerfasserIn:
Place / Publishing House:Cambridge, Massachusetts : : The MIT Press,, [2022]
Year of Publication:2022
Edition:1st ed.
Language:English
Series:The MIT Press
Physical Description:1 online resource (203 pages)
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505 0 |a Intro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index. 
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