Wandering games / / Melissa Kagen.

"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--

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Bibliographic Details
Superior document:The MIT Press
VerfasserIn:
Place / Publishing House:Cambridge, Massachusetts : : The MIT Press,, [2022]
Year of Publication:2022
Edition:1st ed.
Language:English
Series:The MIT Press
Physical Description:1 online resource (203 pages)
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(Au-PeEL)EBL30162276
(OCoLC)1333708243
(oapen)https://directory.doabooks.org/handle/20.500.12854/93889
(OCoLC-P)1333708243
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spelling Kagen, Melissa, author.
Wandering games / Melissa Kagen.
1st ed.
Cambridge, Massachusetts : The MIT Press, [2022]
1 online resource (203 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
The MIT Press
Intro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index.
English
"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"-- Provided by publisher.
OCLC-licensed vendor bibliographic record.
Walking simulator games.
Video games.
GAMES & ACTIVITIES / Video & Mobile
COMPUTERS / Virtual & Augmented Reality
SOCIAL SCIENCE / Popular Culture
0-262-54424-5
language English
format eBook
author Kagen, Melissa,
spellingShingle Kagen, Melissa,
Wandering games /
The MIT Press
Intro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index.
author_facet Kagen, Melissa,
author_variant m k mk
author_role VerfasserIn
author_sort Kagen, Melissa,
title Wandering games /
title_full Wandering games / Melissa Kagen.
title_fullStr Wandering games / Melissa Kagen.
title_full_unstemmed Wandering games / Melissa Kagen.
title_auth Wandering games /
title_new Wandering games /
title_sort wandering games /
series The MIT Press
series2 The MIT Press
publisher The MIT Press,
publishDate 2022
physical 1 online resource (203 pages)
edition 1st ed.
contents Intro -- Title Page -- Copyright -- Table of Contents -- Acknowledgments -- 1. Introduction -- Work -- Gender -- Colonialism -- Death -- Subversive Walks -- Pedestrian Performance -- Digressive Literature -- Walking in Games -- 2. Late Capitalism: Caring for Corpses in Return of the Obra Dinn -- An Archive of Corpses -- Death and Its Aftermath -- Rendering the "Moment" -- Late Capitalism -- 3. Romantic Precarity: Eastshade as a Fantasy of Work -- Romantic Wandering -- A Labor of Love -- Playing with Precarity -- 4. Walking in Circles: Bodily Constraints in Ritual of the Moon -- Women in Space -- Temporalities under Constraint -- Wandering Wombs -- 5. Traveling Through: Decentering the Explorer in 80 Days -- The Politics of Empty Space -- Traveling Through -- Turning Space into Time -- 6. Language Worlds: Empire and Undoing in Heaven's Vault -- Worlds Made of Words -- Language of Empire -- Decolonial Digressions -- 7. After Life: Death Stranding and The Last of Us Part II -- Postapocalyptic Pastorals -- Endless Wandering -- 8. Conclusion -- Bibliography -- Ludography -- Filmography -- Index.
isbn 0-262-37097-2
0-262-37098-0
0-262-54424-5
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 W35 K34 42022EB
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1333708243
work_keys_str_mv AT kagenmelissa wanderinggames
status_str n
ids_txt_mv (CKB)5680000000039157
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carrierType_str_mv cr
hierarchy_parent_title The MIT Press
is_hierarchy_title Wandering games /
container_title The MIT Press
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