DOOM : SCARYDARKFAST / / Dan Pinchbeck.

A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today.

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:Ann Arbor : : University of Michigan Press,, c2013.
Year of Publication:2013
Language:English
Series:Landmark video games
Landmark Video Games
Physical Description:1 online resource (198 pages) :; illustrations.
Notes:Description based upon print version of record.
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • ""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell""
  • ""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index""