DOOM : SCARYDARKFAST / / Dan Pinchbeck.
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today.
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Place / Publishing House: | Ann Arbor : : University of Michigan Press,, c2013. |
Year of Publication: | 2013 |
Language: | English |
Series: | Landmark video games
Landmark Video Games |
Physical Description: | 1 online resource (198 pages) :; illustrations. |
Notes: | Description based upon print version of record. |
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Table of Contents:
- ""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell""
- ""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index""