Narrating Futures. / Volume 4, : Storyplaying ; Agency and Narrative in Video Games / / Sebastian Domsch; ed. by Christoph Bode.

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the...

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Superior document:Title is part of eBook package: De Gruyter DGBA Backlist Complete English Language 2000-2014 PART1
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Place / Publishing House:Berlin ;, Boston : : De Gruyter, , [2013]
©2013
Year of Publication:2013
Language:English
Series:Narrating Futures ; Volume 4
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Physical Description:1 online resource (190 p.)
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Summary:Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783110272451
9783110238570
9783110238464
9783110637854
9783110317350
9783110317268
9783110317251
DOI:10.1515/9783110272451
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Sebastian Domsch; ed. by Christoph Bode.