Narrating Futures. / Volume 4, : Storyplaying ; Agency and Narrative in Video Games / / Sebastian Domsch; ed. by Christoph Bode.
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the...
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Superior document: | Title is part of eBook package: De Gruyter DGBA Backlist Complete English Language 2000-2014 PART1 |
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Place / Publishing House: | Berlin ;, Boston : : De Gruyter, , [2013] ©2013 |
Year of Publication: | 2013 |
Language: | English |
Series: | Narrating Futures ;
Volume 4 |
Online Access: | |
Physical Description: | 1 online resource (190 p.) |
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Summary: | Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay. |
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Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9783110272451 9783110238570 9783110238464 9783110637854 9783110317350 9783110317268 9783110317251 |
DOI: | 10.1515/9783110272451 |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | Sebastian Domsch; ed. by Christoph Bode. |