DOOM : SCARYDARKFAST / / Dan Pinchbeck.
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today.
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Place / Publishing House: | Ann Arbor : : University of Michigan Press,, c2013. |
Year of Publication: | 2013 |
Language: | English |
Series: | Landmark video games
Landmark Video Games |
Physical Description: | 1 online resource (198 pages) :; illustrations. |
Notes: | Description based upon print version of record. |
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Pinchbeck, Daniel, author. DOOM [electronic resource] : SCARYDARKFAST / Dan Pinchbeck. Ann Arbor : University of Michigan Press, c2013. 1 online resource (198 pages) : illustrations. text txt computer c online resource cr text file rda Landmark video games Description based upon print version of record. Includes bibliographical references and index. ""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell"" ""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index"" English Also available in print form. Description based on print version record. A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today. Doom 64 (Game) Print version: 9780472028931 Landmark Video Games |
language |
English |
format |
Electronic eBook |
author |
Pinchbeck, Daniel, |
spellingShingle |
Pinchbeck, Daniel, DOOM SCARYDARKFAST / Landmark video games ""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell"" ""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index"" |
author_facet |
Pinchbeck, Daniel, |
author_variant |
d p dp |
author_role |
VerfasserIn |
author_sort |
Pinchbeck, Daniel, |
title |
DOOM SCARYDARKFAST / |
title_sub |
SCARYDARKFAST / |
title_full |
DOOM [electronic resource] : SCARYDARKFAST / Dan Pinchbeck. |
title_fullStr |
DOOM [electronic resource] : SCARYDARKFAST / Dan Pinchbeck. |
title_full_unstemmed |
DOOM [electronic resource] : SCARYDARKFAST / Dan Pinchbeck. |
title_auth |
DOOM SCARYDARKFAST / |
title_new |
DOOM |
title_sort |
doom scarydarkfast / |
series |
Landmark video games |
series2 |
Landmark video games |
publisher |
University of Michigan Press, |
publishDate |
2013 |
physical |
1 online resource (198 pages) : illustrations. Also available in print form. |
contents |
""Contents""; ""Introduction: There Are a Lot of People Totally Opposed to Violence. They're All Dead.""; ""1. Eva! Auf Wiedersehen! : The Birth of a Genre""; ""2. The Speed of Light Sucks: The Rise of id""; ""3. Beefy Chunklets from Bible to Beta""; ""4. The Fastest Texture Mapping in Town: id Tech 1""; ""5. DOOM by Numbers""; ""6. A Soundtrack for Mayhem""; ""7. All Hell Breaks Loose: Launch, Sales, and Critical Reception""; ""8. A "Shot-by-Shot" Analysis of DOOM, Part 1: Knee Deep in the Dead""; ""9. A "Shot-by-Shot" Analysis of DOOM, Part 2: The Shores of Hell"" ""10. A "Shot-by-Shot" Analysis of DOOM, Part 3: Inferno""""11. Endgame: Why DOOM Is a Masterpiece of Game Design""; ""12. A Handful of Vertebrae and a Headful of Mad: Modding DOOM""; ""13. Not if I Frag You First: DOOM Multiplayer""; ""14. Fucked in the Dark: Ports, Sequels, and Other Unholy Offspring""; ""15. You Gibbed It Here First: DOOM as the Prototypical FPS Game""; ""16. SCARY DARKFAST: The Legacy of DOOM""; ""Notes""; ""Glossary""; ""References""; ""Further Reading""; ""Index"" |
isbn |
9780472900268 (ebook) 9780472028931 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.35 D68 |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
867740530 |
work_keys_str_mv |
AT pinchbeckdaniel doomscarydarkfast |
status_str |
c |
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DOOM SCARYDARKFAST / |
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