Games and bereavement : : how video games represent attachment, loss, and grief / / Sabine Harrer.

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficul...

Full description

Saved in:
Bibliographic Details
Funder:
VerfasserIn:
:
Place / Publishing House:Bielefeld, Germany : : Transcript Verlag,, [2019]
©2019
Year of Publication:2018
2019
Edition:1st ed.
Language:English
Series:Edition Medienwissenschaft
Physical Description:1 online resource (274 p.)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993546432904498
ctrlnum (CKB)4100000008048407
(OAPEN)1004879
(DE-B1597)496212
(OCoLC)1100457512
(DE-B1597)9783839444153
(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99
(transcript Verlag)9783839444153
(MiAaPQ)EBC6956013
(Au-PeEL)EBL6956013
(oapen)https://directory.doabooks.org/handle/20.500.12854/33769
(EXLCZ)994100000008048407
collection bib_alma
record_format marc
spelling Harrer, Sabine, 1984- author.
Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer.
1st ed.
Bielefeld, Germany transcript Verlag 2018
Bielefeld, Germany : Transcript Verlag, [2019]
©2019
1 online resource (274 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Edition Medienwissenschaft 55
Knowledge Unlatched 101989 KU Select 2018: HSS Frontlist Books
English.
This eBook is made available Open Access under a CC BY 4.0 license: https://creativecommons.org/licenses/by/4.0 http://www.transcript-verlag.de/open-access-bei-transcript
Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
1\u Sabine Harrer (PhD), born in 1984, is a game designer and media artist based in Vienna, Berlin and Copenhagen. As a member of the Copenhagen Game Collective, she has created experimental games and performative play experiences since 2014. Previously, she worked as a lecturer in media and game studies at the University of Vienna and at the IT University of Copenhagen. She was also a research fellow at the Austrian Academy of Sciences. In her work, she blends cultural studies and game design to explore the workings of human experience, social power, and modes of intimacy.
Description based on print version record.
Includes bibliographical references.
Video games Psychological aspects.
Media & Communications
Media
Computer Games
Media Aesthetics
Media Studies
3-8376-4415-4
Knowledge Unlatched - KU Select 2018: Frontlist Collection funder. fnd http://id.loc.gov/vocabulary/relators/fnd
Edition Medienwissenschaft
language English
format Software
eBook
author Harrer, Sabine, 1984-
spellingShingle Harrer, Sabine, 1984-
Games and bereavement : how video games represent attachment, loss, and grief /
Edition Medienwissenschaft
Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261
author_facet Harrer, Sabine, 1984-
Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
author_variant s h sh
author_role VerfasserIn
author2 Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
author2_role Funder
author_corporate Knowledge Unlatched - KU Select 2018: Frontlist Collection
author_corporate_role Funder
author_sort Harrer, Sabine, 1984-
title Games and bereavement : how video games represent attachment, loss, and grief /
title_sub how video games represent attachment, loss, and grief /
title_full Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer.
title_fullStr Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer.
title_full_unstemmed Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer.
title_auth Games and bereavement : how video games represent attachment, loss, and grief /
title_new Games and bereavement :
title_sort games and bereavement : how video games represent attachment, loss, and grief /
series Edition Medienwissenschaft
series2 Edition Medienwissenschaft
publisher transcript Verlag
Transcript Verlag,
publishDate 2018
2019
physical 1 online resource (274 p.)
edition 1st ed.
contents Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261
isbn 3-8394-4415-2
3-8376-4415-4
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 P79 H377 42019
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8019
dewey-sort 3794.8019
dewey-raw 794.8019
dewey-search 794.8019
oclc_num 1100457512
work_keys_str_mv AT harrersabine gamesandbereavementhowvideogamesrepresentattachmentlossandgrief
AT knowledgeunlatchedkuselect2018frontlistcollection gamesandbereavementhowvideogamesrepresentattachmentlossandgrief
status_str n
ids_txt_mv (CKB)4100000008048407
(OAPEN)1004879
(DE-B1597)496212
(OCoLC)1100457512
(DE-B1597)9783839444153
(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99
(transcript Verlag)9783839444153
(MiAaPQ)EBC6956013
(Au-PeEL)EBL6956013
(oapen)https://directory.doabooks.org/handle/20.500.12854/33769
(EXLCZ)994100000008048407
carrierType_str_mv cr
is_hierarchy_title Games and bereavement : how video games represent attachment, loss, and grief /
author2_original_writing_str_mv noLinkedField
noLinkedField
_version_ 1787548875139055616
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01453nam a2200337 i 4500</leader><controlfield tag="001">993546432904498</controlfield><controlfield tag="005">20221124231651.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cu#uuu---auuuu</controlfield><controlfield tag="008">221124s2019 gw a ob 000 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">3-8394-4415-2</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)4100000008048407</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OAPEN)1004879</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)496212</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1100457512</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)9783839444153</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(transcript Verlag)9783839444153</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6956013</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL6956013</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(oapen)https://directory.doabooks.org/handle/20.500.12854/33769</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)994100000008048407</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">DE</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.P79</subfield><subfield code="b">.H377 2019</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">JFD</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8019</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Harrer, Sabine,</subfield><subfield code="d">1984-</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Games and bereavement :</subfield><subfield code="b">how video games represent attachment, loss, and grief /</subfield><subfield code="c">Sabine Harrer.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Bielefeld, Germany</subfield><subfield code="b">transcript Verlag</subfield><subfield code="c">2018</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld, Germany :</subfield><subfield code="b">Transcript Verlag,</subfield><subfield code="c">[2019]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2019</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (274 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Edition Medienwissenschaft</subfield><subfield code="v">55</subfield></datafield><datafield tag="536" ind1=" " ind2=" "><subfield code="a">Knowledge Unlatched</subfield><subfield code="c">101989</subfield><subfield code="b">KU Select 2018: HSS Frontlist Books</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="540" ind1=" " ind2=" "><subfield code="a">This eBook is made available Open Access under a CC BY 4.0 license: </subfield><subfield code="u">https://creativecommons.org/licenses/by/4.0 </subfield><subfield code="u">http://www.transcript-verlag.de/open-access-bei-transcript</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.</subfield></datafield><datafield tag="545" ind1="0" ind2=" "><subfield code="8">1\u</subfield><subfield code="a">Sabine Harrer (PhD), born in 1984, is a game designer and media artist based in Vienna, Berlin and Copenhagen. As a member of the Copenhagen Game Collective, she has created experimental games and performative play experiences since 2014. Previously, she worked as a lecturer in media and game studies at the University of Vienna and at the IT University of Copenhagen. She was also a research fellow at the Austrian Academy of Sciences. In her work, she blends cultural studies and game design to explore the workings of human experience, social power, and modes of intimacy.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Psychological aspects.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media &amp; Communications</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Computer Games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Aesthetics</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Studies</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">3-8376-4415-4</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">Knowledge Unlatched - KU Select 2018: Frontlist Collection</subfield><subfield code="e">funder.</subfield><subfield code="4">fnd</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/fnd</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Edition Medienwissenschaft</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-02-22 20:12:42 Europe/Vienna</subfield><subfield code="d">00</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2019-05-04 22:02:20 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5338282360004498&amp;Force_direct=true</subfield><subfield code="Z">5338282360004498</subfield><subfield code="b">Available</subfield><subfield code="8">5338282360004498</subfield></datafield></record></collection>