Games and bereavement : : how video games represent attachment, loss, and grief / / Sabine Harrer.
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficul...
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Place / Publishing House: | Bielefeld, Germany : : Transcript Verlag,, [2019] ©2019 |
Year of Publication: | 2018 2019 |
Edition: | 1st ed. |
Language: | English |
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Physical Description: | 1 online resource (274 p.) |
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(CKB)4100000008048407 (OAPEN)1004879 (DE-B1597)496212 (OCoLC)1100457512 (DE-B1597)9783839444153 (ScCtBLL)881683ac-48c5-46a9-b37f-5b905b38eb99 (transcript Verlag)9783839444153 (MiAaPQ)EBC6956013 (Au-PeEL)EBL6956013 (oapen)https://directory.doabooks.org/handle/20.500.12854/33769 (EXLCZ)994100000008048407 |
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Harrer, Sabine, 1984- author. Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer. 1st ed. Bielefeld, Germany transcript Verlag 2018 Bielefeld, Germany : Transcript Verlag, [2019] ©2019 1 online resource (274 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier Edition Medienwissenschaft 55 Knowledge Unlatched 101989 KU Select 2018: HSS Frontlist Books English. This eBook is made available Open Access under a CC BY 4.0 license: https://creativecommons.org/licenses/by/4.0 http://www.transcript-verlag.de/open-access-bei-transcript Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. 1\u Sabine Harrer (PhD), born in 1984, is a game designer and media artist based in Vienna, Berlin and Copenhagen. As a member of the Copenhagen Game Collective, she has created experimental games and performative play experiences since 2014. Previously, she worked as a lecturer in media and game studies at the University of Vienna and at the IT University of Copenhagen. She was also a research fellow at the Austrian Academy of Sciences. In her work, she blends cultural studies and game design to explore the workings of human experience, social power, and modes of intimacy. Description based on print version record. Includes bibliographical references. Video games Psychological aspects. Media & Communications Media Computer Games Media Aesthetics Media Studies 3-8376-4415-4 Knowledge Unlatched - KU Select 2018: Frontlist Collection funder. fnd http://id.loc.gov/vocabulary/relators/fnd Edition Medienwissenschaft |
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English |
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Software eBook |
author |
Harrer, Sabine, 1984- |
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Harrer, Sabine, 1984- Games and bereavement : how video games represent attachment, loss, and grief / Edition Medienwissenschaft Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 |
author_facet |
Harrer, Sabine, 1984- Knowledge Unlatched - KU Select 2018: Frontlist Collection Knowledge Unlatched - KU Select 2018: Frontlist Collection Knowledge Unlatched - KU Select 2018: Frontlist Collection |
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author_role |
VerfasserIn |
author2 |
Knowledge Unlatched - KU Select 2018: Frontlist Collection Knowledge Unlatched - KU Select 2018: Frontlist Collection |
author2_role |
Funder |
author_corporate |
Knowledge Unlatched - KU Select 2018: Frontlist Collection |
author_corporate_role |
Funder |
author_sort |
Harrer, Sabine, 1984- |
title |
Games and bereavement : how video games represent attachment, loss, and grief / |
title_sub |
how video games represent attachment, loss, and grief / |
title_full |
Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer. |
title_fullStr |
Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer. |
title_full_unstemmed |
Games and bereavement : how video games represent attachment, loss, and grief / Sabine Harrer. |
title_auth |
Games and bereavement : how video games represent attachment, loss, and grief / |
title_new |
Games and bereavement : |
title_sort |
games and bereavement : how video games represent attachment, loss, and grief / |
series |
Edition Medienwissenschaft |
series2 |
Edition Medienwissenschaft |
publisher |
transcript Verlag Transcript Verlag, |
publishDate |
2018 2019 |
physical |
1 online resource (274 p.) |
edition |
1st ed. |
contents |
Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261 |
isbn |
3-8394-4415-2 3-8376-4415-4 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 P79 H377 42019 |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8019 |
dewey-sort |
3794.8019 |
dewey-raw |
794.8019 |
dewey-search |
794.8019 |
oclc_num |
1100457512 |
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AT harrersabine gamesandbereavementhowvideogamesrepresentattachmentlossandgrief AT knowledgeunlatchedkuselect2018frontlistcollection gamesandbereavementhowvideogamesrepresentattachmentlossandgrief |
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code="a">Frontmatter 1 Table of Contents 5 Credits 7 Introduction 9 1.1 Videogame Representation 23 1.2 Understanding Bereavement 45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII 69 2.2 "You Were There": Losing Yorda in Ico 85 2.3 Conjugal Love: Losing the Spouse in Passage 105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons 121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter 143 2.6 Designing for Loss and Grief: A Summary 161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss 181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop 193 3.3 Designing Jocoi: A Game about Pregnancy Loss 219 3.4 On the Question of Impact: Evaluating Jocoi 239 Making Space for Grief: Conclusive Thoughts 253 References 261</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">How can videogames portray love and loss? 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