Games and bereavement : : how video games represent attachment, loss, and grief / / Sabine Harrer.
How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficul...
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Place / Publishing House: | Bielefeld, Germany : : Transcript Verlag,, [2019] ©2019 |
Year of Publication: | 2018 2019 |
Edition: | 1st ed. |
Language: | English |
Series: | Edition Medienwissenschaft
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Physical Description: | 1 online resource (274 p.) |
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Summary: | How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue. |
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Bibliography: | Includes bibliographical references. |
ISBN: | 3839444152 |
Hierarchical level: | Monograph |
Statement of Responsibility: | Sabine Harrer. |