Games and rules : : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer.

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motiva...

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Place / Publishing House:Bielefeld, Germany : : Transcript Verlag,, [2019]
©2019
Year of Publication:2019
Edition:1st ed.
Language:English
Series:Edition Medienwissenschaft
Physical Description:1 online resource (322 p.)
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spelling Suter, Beat edt
Games and rules : game mechanics for the "Magic Circle" / edited by Beat Suter, Mela Kocher, and René Bauer.
1st ed.
Bielefeld, Germany transcript Verlag 2019
Bielefeld, Germany : Transcript Verlag, [2019]
©2019
1 online resource (322 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Edition Medienwissenschaft 53
Knowledge Unlatched 101981 KU Select 2018: HSS Frontlist Books
English.
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 http://www.transcript-verlag.de/open-access-bei-transcript
Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
1\u Beat Suter (PhD), born in 1962, works as lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages GameLab and Game Archive. He has a PhD in literary studies.
2\u Mela Kocher (PhD), born in 1972, works as senior researcher in game design at the Zurich University of the Arts (ZHdK). After publishing her dissertation in 2007 on aesthetics and narratology in video games, she spent two years on a post-doc project at the University of California, San Diego.
3\u René Bauer, born in 1972, studied German philology and literary studies, biology and computer linguistics at the University of Zurich. He works as lecturer, researcher, and head of master education in game design at the Zurich University of the Arts (ZHdK).
Description based on print version record.
Video games Social aspects.
Video games Design.
Media & Communications
Games
Video Games
Media
Media Studies
Game Studies
Game Design
Ludology
Narratology
Motivation
Game Mechanics
Ergodic Systems
Aporia and Epiphany
Computer Games
Media Aesthetics
Media Art
3-8376-4304-2
Knowledge Unlatched - KU Select 2018: Frontlist Collection funder. fnd http://id.loc.gov/vocabulary/relators/fnd
Kocher, Mela, editor.
Suter, Beat, 1962- editor.
Bauer, René, editor.
Edition Medienwissenschaft
language English
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Bauer, René,
Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
author_facet Kocher, Mela,
Suter, Beat, 1962-
Bauer, René,
Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
Knowledge Unlatched - KU Select 2018: Frontlist Collection
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author2_role TeilnehmendeR
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title Games and rules : game mechanics for the "Magic Circle" /
spellingShingle Games and rules : game mechanics for the "Magic Circle" /
Edition Medienwissenschaft
Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
title_sub game mechanics for the "Magic Circle" /
title_full Games and rules : game mechanics for the "Magic Circle" / edited by Beat Suter, Mela Kocher, and René Bauer.
title_fullStr Games and rules : game mechanics for the "Magic Circle" / edited by Beat Suter, Mela Kocher, and René Bauer.
title_full_unstemmed Games and rules : game mechanics for the "Magic Circle" / edited by Beat Suter, Mela Kocher, and René Bauer.
title_auth Games and rules : game mechanics for the "Magic Circle" /
title_new Games and rules :
title_sort games and rules : game mechanics for the "magic circle" /
series Edition Medienwissenschaft
series2 Edition Medienwissenschaft
publisher transcript Verlag
Transcript Verlag,
publishDate 2019
physical 1 online resource (322 p.)
edition 1st ed.
contents Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317
isbn 3-8394-4304-0
3-8376-4304-2
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.15 G364 42019
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1100435808
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