Games and rules : : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer.

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motiva...

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Place / Publishing House:Bielefeld, Germany : : Transcript Verlag,, [2019]
©2019
Year of Publication:2019
Edition:1st ed.
Language:English
Series:Edition Medienwissenschaft
Physical Description:1 online resource (322 p.)
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245 0 0 |a Games and rules :  |b game mechanics for the "Magic Circle" /  |c edited by Beat Suter, Mela Kocher, and René Bauer. 
250 |a 1st ed. 
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505 0 |a Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317 
520 |a Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore. 
545 0 |8 1\u  |a Beat Suter (PhD), born in 1962, works as lecturer and researcher in game design at the Zurich University of the Arts (ZHdK) and manages GameLab and Game Archive. He has a PhD in literary studies. 
545 0 |8 2\u  |a Mela Kocher (PhD), born in 1972, works as senior researcher in game design at the Zurich University of the Arts (ZHdK). After publishing her dissertation in 2007 on aesthetics and narratology in video games, she spent two years on a post-doc project at the University of California, San Diego. 
545 0 |8 3\u  |a René Bauer, born in 1972, studied German philology and literary studies, biology and computer linguistics at the University of Zurich. He works as lecturer, researcher, and head of master education in game design at the Zurich University of the Arts (ZHdK). 
588 |a Description based on print version record. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video games  |x Design. 
653 |a Media & Communications 
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653 |a Video Games 
653 |a Media 
653 |a Media Studies 
653 |a Game Studies 
653 |a Game Design 
653 |a Ludology 
653 |a Narratology 
653 |a Motivation 
653 |a Game Mechanics 
653 |a Ergodic Systems 
653 |a Aporia and Epiphany 
653 |a Computer Games 
653 |a Media Aesthetics 
653 |a Media Art 
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700 1 |a Kocher, Mela,  |e editor. 
700 1 |a Suter, Beat,  |d 1962-  |e editor. 
700 1 |a Bauer, René,  |e editor. 
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