The Player's Power to Change the Game : : Ludic Mutation / / Anne-Marie Schleiner.
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process...
Saved in:
Superior document: | Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 |
---|---|
VerfasserIn: | |
Place / Publishing House: | Amsterdam : : Amsterdam University Press, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Series: | MediaMatters
|
Online Access: | |
Physical Description: | 1 online resource (160 p.) :; 11 color plates, 3 halftones, 1 line drawing |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Frontmatter
- Contents
- Introduction - The Player'S Power To Change The Game
- 1. Lightness Of Digital Doll Play
- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts
- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions
- 4. City As Military Playground: Contested Urban Terrain
- 5. Toys Of Biopolis
- 6. A Tactical Sketchbook For Ludic Mutation
- Notes
- Bibliography
- Index