The Player's Power to Change the Game : : Ludic Mutation / / Anne-Marie Schleiner.
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process...
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Superior document: | Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Series: | MediaMatters
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Physical Description: | 1 online resource (160 p.) :; 11 color plates, 3 halftones, 1 line drawing |
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Schleiner, Anne-Marie, author. aut http://id.loc.gov/vocabulary/relators/aut The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner. Amsterdam : Amsterdam University Press, [2017] ©2017 1 online resource (160 p.) : 11 color plates, 3 halftones, 1 line drawing text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda MediaMatters Frontmatter -- Contents -- Introduction - The Player'S Power To Change The Game -- 1. Lightness Of Digital Doll Play -- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- 4. City As Military Playground: Contested Urban Terrain -- 5. Toys Of Biopolis -- 6. A Tactical Sketchbook For Ludic Mutation -- Notes -- Bibliography -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022) Video games Social aspects. Film, Media, and Communication. Media Studies. PERFORMING ARTS / Film & Video / General. bisacsh Games, Activism, Art, Critical Media Studies, Ludology, Biopolitics, Serious Games, Gamification. Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 9783110667318 Title is part of eBook package: De Gruyter AUP eBook Package Backlist 2015-2017 9783110606447 Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2017 9783110662849 print 9789089647726 https://doi.org/10.1515/9789048525645?locatt=mode:legacy https://www.degruyter.com/isbn/9789048525645 Cover https://www.degruyter.com/document/cover/isbn/9789048525645/original |
language |
English |
format |
eBook |
author |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, |
spellingShingle |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, The Player's Power to Change the Game : Ludic Mutation / MediaMatters Frontmatter -- Contents -- Introduction - The Player'S Power To Change The Game -- 1. Lightness Of Digital Doll Play -- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- 4. City As Military Playground: Contested Urban Terrain -- 5. Toys Of Biopolis -- 6. A Tactical Sketchbook For Ludic Mutation -- Notes -- Bibliography -- Index |
author_facet |
Schleiner, Anne-Marie, Schleiner, Anne-Marie, |
author_variant |
a m s ams a m s ams |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Schleiner, Anne-Marie, |
title |
The Player's Power to Change the Game : Ludic Mutation / |
title_sub |
Ludic Mutation / |
title_full |
The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner. |
title_fullStr |
The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner. |
title_full_unstemmed |
The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner. |
title_auth |
The Player's Power to Change the Game : Ludic Mutation / |
title_alt |
Frontmatter -- Contents -- Introduction - The Player'S Power To Change The Game -- 1. Lightness Of Digital Doll Play -- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- 4. City As Military Playground: Contested Urban Terrain -- 5. Toys Of Biopolis -- 6. A Tactical Sketchbook For Ludic Mutation -- Notes -- Bibliography -- Index |
title_new |
The Player's Power to Change the Game : |
title_sort |
the player's power to change the game : ludic mutation / |
series |
MediaMatters |
series2 |
MediaMatters |
publisher |
Amsterdam University Press, |
publishDate |
2017 |
physical |
1 online resource (160 p.) : 11 color plates, 3 halftones, 1 line drawing Issued also in print. |
contents |
Frontmatter -- Contents -- Introduction - The Player'S Power To Change The Game -- 1. Lightness Of Digital Doll Play -- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- 4. City As Military Playground: Contested Urban Terrain -- 5. Toys Of Biopolis -- 6. A Tactical Sketchbook For Ludic Mutation -- Notes -- Bibliography -- Index |
isbn |
9789048525645 9783110667318 9783110606447 9783110662849 9789089647726 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 S52 S37 42017 |
url |
https://doi.org/10.1515/9789048525645?locatt=mode:legacy https://www.degruyter.com/isbn/9789048525645 https://www.degruyter.com/document/cover/isbn/9789048525645/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
doi_str_mv |
10.1515/9789048525645?locatt=mode:legacy |
oclc_num |
1037946810 |
work_keys_str_mv |
AT schleinerannemarie theplayerspowertochangethegameludicmutation AT schleinerannemarie playerspowertochangethegameludicmutation |
status_str |
n |
ids_txt_mv |
(DE-B1597)502548 (OCoLC)1037946810 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 Title is part of eBook package: De Gruyter AUP eBook Package Backlist 2015-2017 Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2017 |
is_hierarchy_title |
The Player's Power to Change the Game : Ludic Mutation / |
container_title |
Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 |
_version_ |
1806145900927516672 |
fullrecord |
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