The Player's Power to Change the Game : : Ludic Mutation / / Anne-Marie Schleiner.

In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process...

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Superior document:Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018
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Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2017]
©2017
Year of Publication:2017
Language:English
Series:MediaMatters
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Physical Description:1 online resource (160 p.) :; 11 color plates, 3 halftones, 1 line drawing
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id 9789048525645
lccn 2017410020
ctrlnum (DE-B1597)502548
(OCoLC)1037946810
collection bib_alma
record_format marc
spelling Schleiner, Anne-Marie, author. aut http://id.loc.gov/vocabulary/relators/aut
The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner.
Amsterdam : Amsterdam University Press, [2017]
©2017
1 online resource (160 p.) : 11 color plates, 3 halftones, 1 line drawing
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
MediaMatters
Frontmatter -- Contents -- Introduction - The Player'S Power To Change The Game -- 1. Lightness Of Digital Doll Play -- 2. Game Modding: Cross-Over Mutation And Unwelcome Gifts -- 3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions -- 4. City As Military Playground: Contested Urban Terrain -- 5. Toys Of Biopolis -- 6. A Tactical Sketchbook For Ludic Mutation -- Notes -- Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls "ludic mutation," a transformative process in which the player, who is expected to engage in the preprogrammed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022)
Video games Social aspects.
Film, Media, and Communication.
Media Studies.
PERFORMING ARTS / Film & Video / General. bisacsh
Games, Activism, Art, Critical Media Studies, Ludology, Biopolitics, Serious Games, Gamification.
Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018 9783110667318
Title is part of eBook package: De Gruyter AUP eBook Package Backlist 2015-2017 9783110606447
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2017 9783110662849
print 9789089647726
https://doi.org/10.1515/9789048525645?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048525645
Cover https://www.degruyter.com/document/cover/isbn/9789048525645/original
language English
format eBook
author Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
spellingShingle Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
The Player's Power to Change the Game : Ludic Mutation /
MediaMatters
Frontmatter --
Contents --
Introduction - The Player'S Power To Change The Game --
1. Lightness Of Digital Doll Play --
2. Game Modding: Cross-Over Mutation And Unwelcome Gifts --
3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions --
4. City As Military Playground: Contested Urban Terrain --
5. Toys Of Biopolis --
6. A Tactical Sketchbook For Ludic Mutation --
Notes --
Bibliography --
Index
author_facet Schleiner, Anne-Marie,
Schleiner, Anne-Marie,
author_variant a m s ams
a m s ams
author_role VerfasserIn
VerfasserIn
author_sort Schleiner, Anne-Marie,
title The Player's Power to Change the Game : Ludic Mutation /
title_sub Ludic Mutation /
title_full The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner.
title_fullStr The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner.
title_full_unstemmed The Player's Power to Change the Game : Ludic Mutation / Anne-Marie Schleiner.
title_auth The Player's Power to Change the Game : Ludic Mutation /
title_alt Frontmatter --
Contents --
Introduction - The Player'S Power To Change The Game --
1. Lightness Of Digital Doll Play --
2. Game Modding: Cross-Over Mutation And Unwelcome Gifts --
3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions --
4. City As Military Playground: Contested Urban Terrain --
5. Toys Of Biopolis --
6. A Tactical Sketchbook For Ludic Mutation --
Notes --
Bibliography --
Index
title_new The Player's Power to Change the Game :
title_sort the player's power to change the game : ludic mutation /
series MediaMatters
series2 MediaMatters
publisher Amsterdam University Press,
publishDate 2017
physical 1 online resource (160 p.) : 11 color plates, 3 halftones, 1 line drawing
Issued also in print.
contents Frontmatter --
Contents --
Introduction - The Player'S Power To Change The Game --
1. Lightness Of Digital Doll Play --
2. Game Modding: Cross-Over Mutation And Unwelcome Gifts --
3. Activist Game Rhetoric : Clockwork Worlds, Broken Toys, And Harrowing Missions --
4. City As Military Playground: Contested Urban Terrain --
5. Toys Of Biopolis --
6. A Tactical Sketchbook For Ludic Mutation --
Notes --
Bibliography --
Index
isbn 9789048525645
9783110667318
9783110606447
9783110662849
9789089647726
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 S52 S37 42017
url https://doi.org/10.1515/9789048525645?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048525645
https://www.degruyter.com/document/cover/isbn/9789048525645/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.1515/9789048525645?locatt=mode:legacy
oclc_num 1037946810
work_keys_str_mv AT schleinerannemarie theplayerspowertochangethegameludicmutation
AT schleinerannemarie playerspowertochangethegameludicmutation
status_str n
ids_txt_mv (DE-B1597)502548
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carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018
Title is part of eBook package: De Gruyter AUP eBook Package Backlist 2015-2017
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2017
is_hierarchy_title The Player's Power to Change the Game : Ludic Mutation /
container_title Title is part of eBook package: De Gruyter AUP eBook Package 2016-2018
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