Playing Utopia : : Futures in Digital Games / / ed. by Hanns Christian Schmidt, Benjamin Beil, Gundolf S. Freyermuth.
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for th...
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Superior document: | Title is part of eBook package: De Gruyter DG Plus eBook-Package 2019 |
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Place / Publishing House: | Bielefeld : : transcript Verlag, , [2019] ©2019 |
Year of Publication: | 2019 |
Language: | English |
Series: | Bild und Bit ;
10 |
Online Access: | |
Physical Description: | 1 online resource (332 p.) |
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Other title: | Frontmatter -- Table of Contents -- Preface and Acknowledgements -- Utopian Futures. A Brief History of Their Conception and Representation in Modern Media-From Literature to Digital Games -- Utopias in Digital Games -- Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective -- The Concept of Utopia in Digital Games -- "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED -- Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK -- Utopias of Digital Games -- Feminist Interventions for Better Futures of Digital Games -- Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play -- Playful Utopias. Sandboxes for the Future -- Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS -- We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice -- The Utopia of Getting Over It -- Contributors |
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Summary: | Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world«. |
Format: | Mode of access: Internet via World Wide Web. |
ISBN: | 9783839450505 9783110719567 9783110610765 9783110664232 9783110610130 9783110606485 9783110662771 |
DOI: | 10.1515/9783839450505?locatt=mode:legacy |
Access: | restricted access |
Hierarchical level: | Monograph |
Statement of Responsibility: | ed. by Hanns Christian Schmidt, Benjamin Beil, Gundolf S. Freyermuth. |