(Not) In the Game : : History, Paratexts, and Games / / ed. by Regina Seiwald, Edwin Vollans.

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2023]
©2023
Year of Publication:2023
Language:English
Series:Video Games and the Humanities , 13
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Physical Description:1 online resource (VI, 224 p.)
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