(Not) In the Game : : History, Paratexts, and Games / / ed. by Regina Seiwald, Edwin Vollans.

How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1
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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2023]
©2023
Year of Publication:2023
Language:English
Series:Video Games and the Humanities , 13
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Physical Description:1 online resource (VI, 224 p.)
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spelling (Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans.
München ; Wien : De Gruyter Oldenbourg, [2023]
©2023
1 online resource (VI, 224 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 13
Frontmatter -- Contents -- Introduction: Video games as networked texts -- Section 1: Games and paratexts – a theoretical approach -- De-centralising the text: The text–paratext relationship of video games -- Paratexts, “authenticity,” and the margins of digital (game) history -- Section 2: History as game paratext and games as historical paratexts -- Account, accuracy, and authenticity: A framework for analysing historical narrative in games -- The past as (para)text – relating histories of game experience to games as texts -- Section 3: Game reception and paratexts -- Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- “On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary -- Author information
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024)
History in video games.
Video games History Case studies.
Digitale Kultur.
Paratext.
Rezeption.
Videospiel.
GAMES & ACTIVITIES / Video & Electronic. bisacsh
digital culture.
paratext.
reception.
video games.
Donald, Iain, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Forget, Ellen, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Galey, Alan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Harvey, Alison, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
MacCallum-Stewart, Esther, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Pennington, Michael, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Reid, Andrew James, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Seiwald, Regina, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Seiwald, Regina, editor. edt http://id.loc.gov/vocabulary/relators/edt
Stevens, E. Charlotte, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Vollans, Ed, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Vollans, Edwin, editor. edt http://id.loc.gov/vocabulary/relators/edt
Webber, Nick, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Wright, Esther, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1 9783111175782
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English 9783111319131
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 9783111318189 ZDB-23-DEG
EPUB 9783110732993
print 9783110737691
https://doi.org/10.1515/9783110732924
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author2 Donald, Iain,
Donald, Iain,
Forget, Ellen,
Forget, Ellen,
Galey, Alan,
Galey, Alan,
Harvey, Alison,
Harvey, Alison,
MacCallum-Stewart, Esther,
MacCallum-Stewart, Esther,
Pennington, Michael,
Pennington, Michael,
Reid, Andrew James,
Reid, Andrew James,
Seiwald, Regina,
Seiwald, Regina,
Seiwald, Regina,
Seiwald, Regina,
Stevens, E. Charlotte,
Stevens, E. Charlotte,
Vollans, Ed,
Vollans, Ed,
Vollans, Edwin,
Vollans, Edwin,
Webber, Nick,
Webber, Nick,
Wright, Esther,
Wright, Esther,
author_facet Donald, Iain,
Donald, Iain,
Forget, Ellen,
Forget, Ellen,
Galey, Alan,
Galey, Alan,
Harvey, Alison,
Harvey, Alison,
MacCallum-Stewart, Esther,
MacCallum-Stewart, Esther,
Pennington, Michael,
Pennington, Michael,
Reid, Andrew James,
Reid, Andrew James,
Seiwald, Regina,
Seiwald, Regina,
Seiwald, Regina,
Seiwald, Regina,
Stevens, E. Charlotte,
Stevens, E. Charlotte,
Vollans, Ed,
Vollans, Ed,
Vollans, Edwin,
Vollans, Edwin,
Webber, Nick,
Webber, Nick,
Wright, Esther,
Wright, Esther,
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title (Not) In the Game : History, Paratexts, and Games /
spellingShingle (Not) In the Game : History, Paratexts, and Games /
Video Games and the Humanities ,
Frontmatter --
Contents --
Introduction: Video games as networked texts --
Section 1: Games and paratexts – a theoretical approach --
De-centralising the text: The text–paratext relationship of video games --
Paratexts, “authenticity,” and the margins of digital (game) history --
Section 2: History as game paratext and games as historical paratexts --
Account, accuracy, and authenticity: A framework for analysing historical narrative in games --
The past as (para)text – relating histories of game experience to games as texts --
Section 3: Game reception and paratexts --
Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki --
Video game fanvids as paratexts and as texts --
Section 4: Game production and paratexts --
Video games with footnotes: Understanding in-game developer commentary --
Artefact, advert, or advertising? Getting to grips with game trailers --
Making sense of gameswork: University marketing materials as games paratexts --
Section 5: Paratextual practices of play --
“On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities --
Conclusion --
Glossary --
Author information
title_sub History, Paratexts, and Games /
title_full (Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans.
title_fullStr (Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans.
title_full_unstemmed (Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans.
title_auth (Not) In the Game : History, Paratexts, and Games /
title_alt Frontmatter --
Contents --
Introduction: Video games as networked texts --
Section 1: Games and paratexts – a theoretical approach --
De-centralising the text: The text–paratext relationship of video games --
Paratexts, “authenticity,” and the margins of digital (game) history --
Section 2: History as game paratext and games as historical paratexts --
Account, accuracy, and authenticity: A framework for analysing historical narrative in games --
The past as (para)text – relating histories of game experience to games as texts --
Section 3: Game reception and paratexts --
Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki --
Video game fanvids as paratexts and as texts --
Section 4: Game production and paratexts --
Video games with footnotes: Understanding in-game developer commentary --
Artefact, advert, or advertising? Getting to grips with game trailers --
Making sense of gameswork: University marketing materials as games paratexts --
Section 5: Paratextual practices of play --
“On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities --
Conclusion --
Glossary --
Author information
title_new (Not) In the Game :
title_sort (not) in the game : history, paratexts, and games /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2023
physical 1 online resource (VI, 224 p.)
Issued also in print.
contents Frontmatter --
Contents --
Introduction: Video games as networked texts --
Section 1: Games and paratexts – a theoretical approach --
De-centralising the text: The text–paratext relationship of video games --
Paratexts, “authenticity,” and the margins of digital (game) history --
Section 2: History as game paratext and games as historical paratexts --
Account, accuracy, and authenticity: A framework for analysing historical narrative in games --
The past as (para)text – relating histories of game experience to games as texts --
Section 3: Game reception and paratexts --
Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki --
Video game fanvids as paratexts and as texts --
Section 4: Game production and paratexts --
Video games with footnotes: Understanding in-game developer commentary --
Artefact, advert, or advertising? Getting to grips with game trailers --
Making sense of gameswork: University marketing materials as games paratexts --
Section 5: Paratextual practices of play --
“On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities --
Conclusion --
Glossary --
Author information
isbn 9783110732924
9783111175782
9783111319292
9783111318912
9783111319131
9783111318189
9783110732993
9783110737691
issn 2700-0400 ;
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 H57 N68 42023
url https://doi.org/10.1515/9783110732924
https://www.degruyter.com/isbn/9783110732924
https://www.degruyter.com/document/cover/isbn/9783110732924/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.809
dewey-sort 3794.809
dewey-raw 794.809
dewey-search 794.809
doi_str_mv 10.1515/9783110732924
oclc_num 1394119474
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Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023
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The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History in video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">History</subfield><subfield code="x">Case studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digitale Kultur.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Paratext.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Rezeption.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Videospiel.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES &amp; ACTIVITIES / Video &amp; Electronic.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">digital culture.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">paratext.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">reception.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">video games.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Donald, Iain, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Forget, Ellen, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Galey, Alan, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Harvey, Alison, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">MacCallum-Stewart, Esther, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Pennington, Michael, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Reid, Andrew James, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Seiwald, Regina, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Seiwald, Regina, </subfield><subfield code="e">editor.</subfield><subfield code="4">edt</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Stevens, E. 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