(Not) In the Game : : History, Paratexts, and Games / / ed. by Regina Seiwald, Edwin Vollans.
How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are...
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Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2023] ©2023 |
Year of Publication: | 2023 |
Language: | English |
Series: | Video Games and the Humanities ,
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Physical Description: | 1 online resource (VI, 224 p.) |
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(Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans. München ; Wien : De Gruyter Oldenbourg, [2023] ©2023 1 online resource (VI, 224 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 13 Frontmatter -- Contents -- Introduction: Video games as networked texts -- Section 1: Games and paratexts – a theoretical approach -- De-centralising the text: The text–paratext relationship of video games -- Paratexts, “authenticity,” and the margins of digital (game) history -- Section 2: History as game paratext and games as historical paratexts -- Account, accuracy, and authenticity: A framework for analysing historical narrative in games -- The past as (para)text – relating histories of game experience to games as texts -- Section 3: Game reception and paratexts -- Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- “On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary -- Author information restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024) History in video games. Video games History Case studies. Digitale Kultur. Paratext. Rezeption. Videospiel. GAMES & ACTIVITIES / Video & Electronic. bisacsh digital culture. paratext. reception. video games. Donald, Iain, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Forget, Ellen, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Galey, Alan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Harvey, Alison, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb MacCallum-Stewart, Esther, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Pennington, Michael, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Reid, Andrew James, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Seiwald, Regina, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Seiwald, Regina, editor. edt http://id.loc.gov/vocabulary/relators/edt Stevens, E. Charlotte, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Vollans, Ed, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Vollans, Edwin, editor. edt http://id.loc.gov/vocabulary/relators/edt Webber, Nick, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Wright, Esther, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1 9783111175782 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English 9783111319131 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 9783111318189 ZDB-23-DEG EPUB 9783110732993 print 9783110737691 https://doi.org/10.1515/9783110732924 https://www.degruyter.com/isbn/9783110732924 Cover https://www.degruyter.com/document/cover/isbn/9783110732924/original |
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Donald, Iain, Donald, Iain, Forget, Ellen, Forget, Ellen, Galey, Alan, Galey, Alan, Harvey, Alison, Harvey, Alison, MacCallum-Stewart, Esther, MacCallum-Stewart, Esther, Pennington, Michael, Pennington, Michael, Reid, Andrew James, Reid, Andrew James, Seiwald, Regina, Seiwald, Regina, Seiwald, Regina, Seiwald, Regina, Stevens, E. Charlotte, Stevens, E. Charlotte, Vollans, Ed, Vollans, Ed, Vollans, Edwin, Vollans, Edwin, Webber, Nick, Webber, Nick, Wright, Esther, Wright, Esther, |
author_facet |
Donald, Iain, Donald, Iain, Forget, Ellen, Forget, Ellen, Galey, Alan, Galey, Alan, Harvey, Alison, Harvey, Alison, MacCallum-Stewart, Esther, MacCallum-Stewart, Esther, Pennington, Michael, Pennington, Michael, Reid, Andrew James, Reid, Andrew James, Seiwald, Regina, Seiwald, Regina, Seiwald, Regina, Seiwald, Regina, Stevens, E. Charlotte, Stevens, E. Charlotte, Vollans, Ed, Vollans, Ed, Vollans, Edwin, Vollans, Edwin, Webber, Nick, Webber, Nick, Wright, Esther, Wright, Esther, |
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author_sort |
Donald, Iain, |
title |
(Not) In the Game : History, Paratexts, and Games / |
spellingShingle |
(Not) In the Game : History, Paratexts, and Games / Video Games and the Humanities , Frontmatter -- Contents -- Introduction: Video games as networked texts -- Section 1: Games and paratexts – a theoretical approach -- De-centralising the text: The text–paratext relationship of video games -- Paratexts, “authenticity,” and the margins of digital (game) history -- Section 2: History as game paratext and games as historical paratexts -- Account, accuracy, and authenticity: A framework for analysing historical narrative in games -- The past as (para)text – relating histories of game experience to games as texts -- Section 3: Game reception and paratexts -- Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- “On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary -- Author information |
title_sub |
History, Paratexts, and Games / |
title_full |
(Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans. |
title_fullStr |
(Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans. |
title_full_unstemmed |
(Not) In the Game : History, Paratexts, and Games / ed. by Regina Seiwald, Edwin Vollans. |
title_auth |
(Not) In the Game : History, Paratexts, and Games / |
title_alt |
Frontmatter -- Contents -- Introduction: Video games as networked texts -- Section 1: Games and paratexts – a theoretical approach -- De-centralising the text: The text–paratext relationship of video games -- Paratexts, “authenticity,” and the margins of digital (game) history -- Section 2: History as game paratext and games as historical paratexts -- Account, accuracy, and authenticity: A framework for analysing historical narrative in games -- The past as (para)text – relating histories of game experience to games as texts -- Section 3: Game reception and paratexts -- Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- “On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary -- Author information |
title_new |
(Not) In the Game : |
title_sort |
(not) in the game : history, paratexts, and games / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2023 |
physical |
1 online resource (VI, 224 p.) Issued also in print. |
contents |
Frontmatter -- Contents -- Introduction: Video games as networked texts -- Section 1: Games and paratexts – a theoretical approach -- De-centralising the text: The text–paratext relationship of video games -- Paratexts, “authenticity,” and the margins of digital (game) history -- Section 2: History as game paratext and games as historical paratexts -- Account, accuracy, and authenticity: A framework for analysing historical narrative in games -- The past as (para)text – relating histories of game experience to games as texts -- Section 3: Game reception and paratexts -- Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- “On a scale of 1–5, what floor are you on?” Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary -- Author information |
isbn |
9783110732924 9783111175782 9783111319292 9783111318912 9783111319131 9783111318189 9783110732993 9783110737691 |
issn |
2700-0400 ; |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 H57 N68 42023 |
url |
https://doi.org/10.1515/9783110732924 https://www.degruyter.com/isbn/9783110732924 https://www.degruyter.com/document/cover/isbn/9783110732924/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.809 |
dewey-sort |
3794.809 |
dewey-raw |
794.809 |
dewey-search |
794.809 |
doi_str_mv |
10.1515/9783110732924 |
oclc_num |
1394119474 |
work_keys_str_mv |
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ids_txt_mv |
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cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 |
is_hierarchy_title |
(Not) In the Game : History, Paratexts, and Games / |
container_title |
Title is part of eBook package: De Gruyter DG Plus DeG Package 2023 Part 1 |
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The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History in video games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">History</subfield><subfield code="x">Case studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digitale Kultur.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Paratext.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Rezeption.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Videospiel.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES & ACTIVITIES / Video & Electronic.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">digital culture.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">paratext.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">reception.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">video games.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Donald, Iain, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Forget, Ellen, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Galey, Alan, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Harvey, Alison, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">MacCallum-Stewart, Esther, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Pennington, Michael, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Reid, Andrew James, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Seiwald, Regina, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Seiwald, Regina, </subfield><subfield code="e">editor.</subfield><subfield code="4">edt</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Stevens, E. 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