Technology-Supported Learning In and Out of the Japanese Language Classroom : : Advances in Pedagogy, Teaching and Research / / ed. by Erica Zimmerman, Abigail McMeekin.

This book addresses several pressing concerns of teachers and researchers who are looking for ways to integrate technology use in and out of their classrooms and assess its usefulness in the learning process. It provides an up-to-date examination of technology-supported pedagogy and language acquisi...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Bristol ;, Blue Ridge Summit : : Multilingual Matters, , [2019]
©2019
Year of Publication:2019
Language:English
Series:Second Language Acquisition
Online Access:
Physical Description:1 online resource
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Table of Contents:
  • Frontmatter
  • Contents
  • Acknowledgments
  • Contributors
  • Abbreviations
  • 1. Technology Past and Present: The History of CALL and Technology for Learning Japanese
  • Part 1: Technology for Writing and Reading
  • 2. Screencast Delivery of Feedback on Writing Assignments for Beginning Japanese Language Students: An Alternative to the ‘Red Pen’
  • 3. The Pedagogical Value of Web-Based Readings in the JFL Classroom
  • Part 2: Collaborative Online Learning
  • 4. Impact of Lexical Categories on Skype- Mediated Multimodal Focus on Form and Vocabulary Learning: A Task-Based Study
  • 5. Identity (Re)construction and Improvement in Intercultural Competence through Synchronous and Asynchronous Telecollaboration: Connecting Learners of Japanese in the USA and Sweden
  • Part 3: Creation and Analysis of CALL Programs for Learning Japanese
  • 6. Rakugo CALL Program for Japanese Language Learning: Its Development and Possibilities for Implementation
  • 7. Co-Chu: Japanese Corpus Analysis System and Two Analyses for Language Teaching
  • 8. How a Self-Learning Website can be Utilized for Better Pronunciation Education: Bridging Learning In and Out of the Classroom
  • Part 4: Learning Through Online Games
  • 9. The Effective Use of a 3D Virtual World in a JFL Classroom: Evidence from Discourse Analysis
  • 10. Game-Mediated Activities in JFL Classrooms: Considerations and Issues in Learning, Teaching and Implementation
  • Part 5: Technology Beyond the Physical Classroom
  • 11. Distance Learning and Asynchronous Communication While on Study Abroad: Conversation for- Learning and Journal Reflections as a Means to Enhance Language Use
  • 12. Learners’ Participation in Japanese-Related Online Communities and the Relationship between Online Activities and Classroom Learning: A Comparative Case Study of Two JFL Learners
  • Epilogue
  • Index