Python 3 : : Pocket Primer / / James R. Parker.
As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphi...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Series: | Pocket Primer
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Online Access: | |
Physical Description: | 1 online resource (250 p.) |
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001 | 9781683923053 | ||
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100 | 1 | |a Parker, James R., |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Python 3 : |b Pocket Primer / |c James R. Parker. |
264 | 1 | |a Dulles, VA : |b Mercury Learning and Information, |c [2017] | |
264 | 4 | |c ©2017 | |
300 | |a 1 online resource (250 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
490 | 0 | |a Pocket Primer | |
505 | 0 | 0 | |t Frontmatter -- |t Contents -- |t Preface -- |t Chapter 1: Computers and Programming -- |t Chapter 2: Repetition -- |t Chapter 3: Sequences: Strings, Tuples, and Lists -- |t Chapter 4: Functions -- |t Chapter 5: Files: Input and Output -- |t Chapter 6: Classes -- |t Chapter 7: Graphics, Media, and Interfaces -- |t Chapter 8: Handling Data -- |t Chapter 9: Communication Using Python -- |t Index |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a As part of the best selling Pocket Primer series, this book is an effort to give programmers sufficient knowledge of Python 3 to be able to work on their own projects. In addition to covering all of the basic concepts, the book features a chapter on PyGame, which allows a programmer to handle graphics, mouse and keyboard interaction, and play sounds and videos. The demonstration example for that chapter is a Lunar Lander game. Another feature is the chapter on communication, which makes use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. Companion files that accompany this book contain all of the code examples as complete working programs. This means that there is no need to key them in, so they can be executed and perhaps modified or expanded. Features: •Features a chapter on PyGame, which allows a programmer to handle graphics, mouse / keyboard interaction, and play sounds and videos •Explores communication in depth, making use of one of Python’s best features: a collection of modules for sending and receiving Email, communicating between computers, and working with Twitter and Web pages. •Companion files contain all of the code examples as complete working programsOn the Companion Files:(also available from the publisher for downloading by emailing info@merclearning.com) •Source code samples •All images from the text (including 4-color) | ||
530 | |a Issued also in print. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 06. Mrz 2024) | |
650 | 4 | |a Game Design. | |
650 | 4 | |a Programming. | |
650 | 7 | |a COMPUTERS / Programming / Games. |2 bisacsh | |
776 | 0 | |c EPUB |z 9781683920878 | |
776 | 0 | |c print |z 9781683920861 | |
856 | 4 | 0 | |u https://doi.org/10.1515/9781683923053 |
856 | 4 | 0 | |u https://www.degruyter.com/isbn/9781683923053 |
856 | 4 | 2 | |3 Cover |u https://www.degruyter.com/document/cover/isbn/9781683923053/original |
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