Game Testing All in One, Fourth Edition / / Robert Bryant.

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry o...

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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2024]
©2024
Year of Publication:2024
Language:English
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Physical Description:1 online resource
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Table of Contents:
  • Frontmatter
  • Contents
  • Foreword
  • Preface to the Fourth Edition
  • Acknowledgments
  • Chapter 1: Your Role on the Game Development Team
  • Chapter 2: The Basics of Game Testing
  • Chapter 3: Bug Report Writing and Defect Tracking
  • Chapter 4: How Bugs Happen
  • Chapter 5: The Phases of Game Quality Assurance
  • Chapter 6: Exploratory Testing and Gameplay Testing
  • Chapter 7: The Two Rules of Test Management
  • Chapter 8: Combinatorial Testing
  • Chapter 9: Test Flow Diagrams
  • Chapter 10: Cleanroom Testing
  • Chapter 11: Test Trees
  • Chapter 12: Defect Triggers
  • Chapter 13: Regression Testing and Test Reuse
  • Chapter 14: Testing by the Numbers
  • Chapter 15: Software Quality
  • Appendix A: Odd-Numbered Answers to Exercises
  • Appendix B: Sample Test Suite: RTS Building Checklist
  • Appendix C: Basic Test Plan Template
  • Appendix D: Combinatorial Test Templates
  • Appendix E: Test Flow Diagram (TFD) Templates
  • Glossary
  • Index