Game Testing All in One, Fourth Edition / / Robert Bryant.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry o...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2024] ©2024 |
Year of Publication: | 2024 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource |
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Table of Contents:
- Frontmatter
- Contents
- Foreword
- Preface to the Fourth Edition
- Acknowledgments
- Chapter 1: Your Role on the Game Development Team
- Chapter 2: The Basics of Game Testing
- Chapter 3: Bug Report Writing and Defect Tracking
- Chapter 4: How Bugs Happen
- Chapter 5: The Phases of Game Quality Assurance
- Chapter 6: Exploratory Testing and Gameplay Testing
- Chapter 7: The Two Rules of Test Management
- Chapter 8: Combinatorial Testing
- Chapter 9: Test Flow Diagrams
- Chapter 10: Cleanroom Testing
- Chapter 11: Test Trees
- Chapter 12: Defect Triggers
- Chapter 13: Regression Testing and Test Reuse
- Chapter 14: Testing by the Numbers
- Chapter 15: Software Quality
- Appendix A: Odd-Numbered Answers to Exercises
- Appendix B: Sample Test Suite: RTS Building Checklist
- Appendix C: Basic Test Plan Template
- Appendix D: Combinatorial Test Templates
- Appendix E: Test Flow Diagram (TFD) Templates
- Glossary
- Index