Game Testing All in One, Fourth Edition / / Robert Bryant.
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry o...
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Place / Publishing House: | Dulles, VA : : Mercury Learning and Information, , [2024] ©2024 |
Year of Publication: | 2024 |
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Bryant, Robert, author. aut http://id.loc.gov/vocabulary/relators/aut Game Testing All in One, Fourth Edition / Robert Bryant. Dulles, VA : Mercury Learning and Information, [2024] ©2024 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Frontmatter -- Contents -- Foreword -- Preface to the Fourth Edition -- Acknowledgments -- Chapter 1: Your Role on the Game Development Team -- Chapter 2: The Basics of Game Testing -- Chapter 3: Bug Report Writing and Defect Tracking -- Chapter 4: How Bugs Happen -- Chapter 5: The Phases of Game Quality Assurance -- Chapter 6: Exploratory Testing and Gameplay Testing -- Chapter 7: The Two Rules of Test Management -- Chapter 8: Combinatorial Testing -- Chapter 9: Test Flow Diagrams -- Chapter 10: Cleanroom Testing -- Chapter 11: Test Trees -- Chapter 12: Defect Triggers -- Chapter 13: Regression Testing and Test Reuse -- Chapter 14: Testing by the Numbers -- Chapter 15: Software Quality -- Appendix A: Odd-Numbered Answers to Exercises -- Appendix B: Sample Test Suite: RTS Building Checklist -- Appendix C: Basic Test Plan Template -- Appendix D: Combinatorial Test Templates -- Appendix E: Test Flow Diagram (TFD) Templates -- Glossary -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 03. Jul 2024) COMPUTERS / Programming / Games. bisacsh Game Development, Software Testing, Bug Reporting, Combinatorial Testing, Cleanroom Testing, Test Trees, Exploratory Testing, Defect Triggers, Quality Assurance, Bug Tracking, Test Flow Diagrams. EPUB 9781501519826 print 9781501521683 https://doi.org/10.1515/9781501519802 https://www.degruyter.com/isbn/9781501519802 Cover https://www.degruyter.com/document/cover/isbn/9781501519802/original |
language |
English |
format |
eBook |
author |
Bryant, Robert, Bryant, Robert, |
spellingShingle |
Bryant, Robert, Bryant, Robert, Game Testing All in One, Fourth Edition / Frontmatter -- Contents -- Foreword -- Preface to the Fourth Edition -- Acknowledgments -- Chapter 1: Your Role on the Game Development Team -- Chapter 2: The Basics of Game Testing -- Chapter 3: Bug Report Writing and Defect Tracking -- Chapter 4: How Bugs Happen -- Chapter 5: The Phases of Game Quality Assurance -- Chapter 6: Exploratory Testing and Gameplay Testing -- Chapter 7: The Two Rules of Test Management -- Chapter 8: Combinatorial Testing -- Chapter 9: Test Flow Diagrams -- Chapter 10: Cleanroom Testing -- Chapter 11: Test Trees -- Chapter 12: Defect Triggers -- Chapter 13: Regression Testing and Test Reuse -- Chapter 14: Testing by the Numbers -- Chapter 15: Software Quality -- Appendix A: Odd-Numbered Answers to Exercises -- Appendix B: Sample Test Suite: RTS Building Checklist -- Appendix C: Basic Test Plan Template -- Appendix D: Combinatorial Test Templates -- Appendix E: Test Flow Diagram (TFD) Templates -- Glossary -- Index |
author_facet |
Bryant, Robert, Bryant, Robert, |
author_variant |
r b rb r b rb |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Bryant, Robert, |
title |
Game Testing All in One, Fourth Edition / |
title_full |
Game Testing All in One, Fourth Edition / Robert Bryant. |
title_fullStr |
Game Testing All in One, Fourth Edition / Robert Bryant. |
title_full_unstemmed |
Game Testing All in One, Fourth Edition / Robert Bryant. |
title_auth |
Game Testing All in One, Fourth Edition / |
title_alt |
Frontmatter -- Contents -- Foreword -- Preface to the Fourth Edition -- Acknowledgments -- Chapter 1: Your Role on the Game Development Team -- Chapter 2: The Basics of Game Testing -- Chapter 3: Bug Report Writing and Defect Tracking -- Chapter 4: How Bugs Happen -- Chapter 5: The Phases of Game Quality Assurance -- Chapter 6: Exploratory Testing and Gameplay Testing -- Chapter 7: The Two Rules of Test Management -- Chapter 8: Combinatorial Testing -- Chapter 9: Test Flow Diagrams -- Chapter 10: Cleanroom Testing -- Chapter 11: Test Trees -- Chapter 12: Defect Triggers -- Chapter 13: Regression Testing and Test Reuse -- Chapter 14: Testing by the Numbers -- Chapter 15: Software Quality -- Appendix A: Odd-Numbered Answers to Exercises -- Appendix B: Sample Test Suite: RTS Building Checklist -- Appendix C: Basic Test Plan Template -- Appendix D: Combinatorial Test Templates -- Appendix E: Test Flow Diagram (TFD) Templates -- Glossary -- Index |
title_new |
Game Testing All in One, Fourth Edition / |
title_sort |
game testing all in one, fourth edition / |
publisher |
Mercury Learning and Information, |
publishDate |
2024 |
physical |
1 online resource Issued also in print. |
contents |
Frontmatter -- Contents -- Foreword -- Preface to the Fourth Edition -- Acknowledgments -- Chapter 1: Your Role on the Game Development Team -- Chapter 2: The Basics of Game Testing -- Chapter 3: Bug Report Writing and Defect Tracking -- Chapter 4: How Bugs Happen -- Chapter 5: The Phases of Game Quality Assurance -- Chapter 6: Exploratory Testing and Gameplay Testing -- Chapter 7: The Two Rules of Test Management -- Chapter 8: Combinatorial Testing -- Chapter 9: Test Flow Diagrams -- Chapter 10: Cleanroom Testing -- Chapter 11: Test Trees -- Chapter 12: Defect Triggers -- Chapter 13: Regression Testing and Test Reuse -- Chapter 14: Testing by the Numbers -- Chapter 15: Software Quality -- Appendix A: Odd-Numbered Answers to Exercises -- Appendix B: Sample Test Suite: RTS Building Checklist -- Appendix C: Basic Test Plan Template -- Appendix D: Combinatorial Test Templates -- Appendix E: Test Flow Diagram (TFD) Templates -- Glossary -- Index |
isbn |
9781501519802 9781501519826 9781501521683 |
url |
https://doi.org/10.1515/9781501519802 https://www.degruyter.com/isbn/9781501519802 https://www.degruyter.com/document/cover/isbn/9781501519802/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9781501519802 |
work_keys_str_mv |
AT bryantrobert gametestingallinonefourthedition |
status_str |
n |
ids_txt_mv |
(DE-B1597)679498 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Game Testing All in One, Fourth Edition / |
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1806145991290650624 |
fullrecord |
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