Game Testing All in One, Fourth Edition / / Robert Bryant.

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry o...

Full description

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2024]
©2024
Year of Publication:2024
Language:English
Online Access:
Physical Description:1 online resource
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9781501519802
ctrlnum (DE-B1597)679498
collection bib_alma
record_format marc
spelling Bryant, Robert, author. aut http://id.loc.gov/vocabulary/relators/aut
Game Testing All in One, Fourth Edition / Robert Bryant.
Dulles, VA : Mercury Learning and Information, [2024]
©2024
1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- Foreword -- Preface to the Fourth Edition -- Acknowledgments -- Chapter 1: Your Role on the Game Development Team -- Chapter 2: The Basics of Game Testing -- Chapter 3: Bug Report Writing and Defect Tracking -- Chapter 4: How Bugs Happen -- Chapter 5: The Phases of Game Quality Assurance -- Chapter 6: Exploratory Testing and Gameplay Testing -- Chapter 7: The Two Rules of Test Management -- Chapter 8: Combinatorial Testing -- Chapter 9: Test Flow Diagrams -- Chapter 10: Cleanroom Testing -- Chapter 11: Test Trees -- Chapter 12: Defect Triggers -- Chapter 13: Regression Testing and Test Reuse -- Chapter 14: Testing by the Numbers -- Chapter 15: Software Quality -- Appendix A: Odd-Numbered Answers to Exercises -- Appendix B: Sample Test Suite: RTS Building Checklist -- Appendix C: Basic Test Plan Template -- Appendix D: Combinatorial Test Templates -- Appendix E: Test Flow Diagram (TFD) Templates -- Glossary -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 03. Jul 2024)
COMPUTERS / Programming / Games. bisacsh
Game Development, Software Testing, Bug Reporting, Combinatorial Testing, Cleanroom Testing, Test Trees, Exploratory Testing, Defect Triggers, Quality Assurance, Bug Tracking, Test Flow Diagrams.
EPUB 9781501519826
print 9781501521683
https://doi.org/10.1515/9781501519802
https://www.degruyter.com/isbn/9781501519802
Cover https://www.degruyter.com/document/cover/isbn/9781501519802/original
language English
format eBook
author Bryant, Robert,
Bryant, Robert,
spellingShingle Bryant, Robert,
Bryant, Robert,
Game Testing All in One, Fourth Edition /
Frontmatter --
Contents --
Foreword --
Preface to the Fourth Edition --
Acknowledgments --
Chapter 1: Your Role on the Game Development Team --
Chapter 2: The Basics of Game Testing --
Chapter 3: Bug Report Writing and Defect Tracking --
Chapter 4: How Bugs Happen --
Chapter 5: The Phases of Game Quality Assurance --
Chapter 6: Exploratory Testing and Gameplay Testing --
Chapter 7: The Two Rules of Test Management --
Chapter 8: Combinatorial Testing --
Chapter 9: Test Flow Diagrams --
Chapter 10: Cleanroom Testing --
Chapter 11: Test Trees --
Chapter 12: Defect Triggers --
Chapter 13: Regression Testing and Test Reuse --
Chapter 14: Testing by the Numbers --
Chapter 15: Software Quality --
Appendix A: Odd-Numbered Answers to Exercises --
Appendix B: Sample Test Suite: RTS Building Checklist --
Appendix C: Basic Test Plan Template --
Appendix D: Combinatorial Test Templates --
Appendix E: Test Flow Diagram (TFD) Templates --
Glossary --
Index
author_facet Bryant, Robert,
Bryant, Robert,
author_variant r b rb
r b rb
author_role VerfasserIn
VerfasserIn
author_sort Bryant, Robert,
title Game Testing All in One, Fourth Edition /
title_full Game Testing All in One, Fourth Edition / Robert Bryant.
title_fullStr Game Testing All in One, Fourth Edition / Robert Bryant.
title_full_unstemmed Game Testing All in One, Fourth Edition / Robert Bryant.
title_auth Game Testing All in One, Fourth Edition /
title_alt Frontmatter --
Contents --
Foreword --
Preface to the Fourth Edition --
Acknowledgments --
Chapter 1: Your Role on the Game Development Team --
Chapter 2: The Basics of Game Testing --
Chapter 3: Bug Report Writing and Defect Tracking --
Chapter 4: How Bugs Happen --
Chapter 5: The Phases of Game Quality Assurance --
Chapter 6: Exploratory Testing and Gameplay Testing --
Chapter 7: The Two Rules of Test Management --
Chapter 8: Combinatorial Testing --
Chapter 9: Test Flow Diagrams --
Chapter 10: Cleanroom Testing --
Chapter 11: Test Trees --
Chapter 12: Defect Triggers --
Chapter 13: Regression Testing and Test Reuse --
Chapter 14: Testing by the Numbers --
Chapter 15: Software Quality --
Appendix A: Odd-Numbered Answers to Exercises --
Appendix B: Sample Test Suite: RTS Building Checklist --
Appendix C: Basic Test Plan Template --
Appendix D: Combinatorial Test Templates --
Appendix E: Test Flow Diagram (TFD) Templates --
Glossary --
Index
title_new Game Testing All in One, Fourth Edition /
title_sort game testing all in one, fourth edition /
publisher Mercury Learning and Information,
publishDate 2024
physical 1 online resource
Issued also in print.
contents Frontmatter --
Contents --
Foreword --
Preface to the Fourth Edition --
Acknowledgments --
Chapter 1: Your Role on the Game Development Team --
Chapter 2: The Basics of Game Testing --
Chapter 3: Bug Report Writing and Defect Tracking --
Chapter 4: How Bugs Happen --
Chapter 5: The Phases of Game Quality Assurance --
Chapter 6: Exploratory Testing and Gameplay Testing --
Chapter 7: The Two Rules of Test Management --
Chapter 8: Combinatorial Testing --
Chapter 9: Test Flow Diagrams --
Chapter 10: Cleanroom Testing --
Chapter 11: Test Trees --
Chapter 12: Defect Triggers --
Chapter 13: Regression Testing and Test Reuse --
Chapter 14: Testing by the Numbers --
Chapter 15: Software Quality --
Appendix A: Odd-Numbered Answers to Exercises --
Appendix B: Sample Test Suite: RTS Building Checklist --
Appendix C: Basic Test Plan Template --
Appendix D: Combinatorial Test Templates --
Appendix E: Test Flow Diagram (TFD) Templates --
Glossary --
Index
isbn 9781501519802
9781501519826
9781501521683
url https://doi.org/10.1515/9781501519802
https://www.degruyter.com/isbn/9781501519802
https://www.degruyter.com/document/cover/isbn/9781501519802/original
illustrated Not Illustrated
doi_str_mv 10.1515/9781501519802
work_keys_str_mv AT bryantrobert gametestingallinonefourthedition
status_str n
ids_txt_mv (DE-B1597)679498
carrierType_str_mv cr
is_hierarchy_title Game Testing All in One, Fourth Edition /
_version_ 1806145991290650624
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04214nam a2200553 4500 </leader><controlfield tag="001">9781501519802</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20240703114541.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">240703t20242024xxu fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781501519802</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9781501519802</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)679498</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">xxu</subfield><subfield code="c">US</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM012040</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Bryant, Robert, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Game Testing All in One, Fourth Edition /</subfield><subfield code="c">Robert Bryant.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Dulles, VA : </subfield><subfield code="b">Mercury Learning and Information, </subfield><subfield code="c">[2024]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2024</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Foreword -- </subfield><subfield code="t">Preface to the Fourth Edition -- </subfield><subfield code="t">Acknowledgments -- </subfield><subfield code="t">Chapter 1: Your Role on the Game Development Team -- </subfield><subfield code="t">Chapter 2: The Basics of Game Testing -- </subfield><subfield code="t">Chapter 3: Bug Report Writing and Defect Tracking -- </subfield><subfield code="t">Chapter 4: How Bugs Happen -- </subfield><subfield code="t">Chapter 5: The Phases of Game Quality Assurance -- </subfield><subfield code="t">Chapter 6: Exploratory Testing and Gameplay Testing -- </subfield><subfield code="t">Chapter 7: The Two Rules of Test Management -- </subfield><subfield code="t">Chapter 8: Combinatorial Testing -- </subfield><subfield code="t">Chapter 9: Test Flow Diagrams -- </subfield><subfield code="t">Chapter 10: Cleanroom Testing -- </subfield><subfield code="t">Chapter 11: Test Trees -- </subfield><subfield code="t">Chapter 12: Defect Triggers -- </subfield><subfield code="t">Chapter 13: Regression Testing and Test Reuse -- </subfield><subfield code="t">Chapter 14: Testing by the Numbers -- </subfield><subfield code="t">Chapter 15: Software Quality -- </subfield><subfield code="t">Appendix A: Odd-Numbered Answers to Exercises -- </subfield><subfield code="t">Appendix B: Sample Test Suite: RTS Building Checklist -- </subfield><subfield code="t">Appendix C: Basic Test Plan Template -- </subfield><subfield code="t">Appendix D: Combinatorial Test Templates -- </subfield><subfield code="t">Appendix E: Test Flow Diagram (TFD) Templates -- </subfield><subfield code="t">Glossary -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Issued also in print.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 03. Jul 2024)</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / Programming / Games.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Game Development, Software Testing, Bug Reporting, Combinatorial Testing, Cleanroom Testing, Test Trees, Exploratory Testing, Defect Triggers, Quality Assurance, Bug Tracking, Test Flow Diagrams.</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">EPUB</subfield><subfield code="z">9781501519826</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781501521683</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9781501519802</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781501519802</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781501519802/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_DGALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_CHCOMSGSEN</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESTMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_STMALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield></record></collection>