Game Testing All in One, Fourth Edition / / Robert Bryant.

An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry o...

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Bibliographic Details
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Place / Publishing House:Dulles, VA : : Mercury Learning and Information, , [2024]
©2024
Year of Publication:2024
Language:English
Online Access:
Physical Description:1 online resource
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Other title:Frontmatter --
Contents --
Foreword --
Preface to the Fourth Edition --
Acknowledgments --
Chapter 1: Your Role on the Game Development Team --
Chapter 2: The Basics of Game Testing --
Chapter 3: Bug Report Writing and Defect Tracking --
Chapter 4: How Bugs Happen --
Chapter 5: The Phases of Game Quality Assurance --
Chapter 6: Exploratory Testing and Gameplay Testing --
Chapter 7: The Two Rules of Test Management --
Chapter 8: Combinatorial Testing --
Chapter 9: Test Flow Diagrams --
Chapter 10: Cleanroom Testing --
Chapter 11: Test Trees --
Chapter 12: Defect Triggers --
Chapter 13: Regression Testing and Test Reuse --
Chapter 14: Testing by the Numbers --
Chapter 15: Software Quality --
Appendix A: Odd-Numbered Answers to Exercises --
Appendix B: Sample Test Suite: RTS Building Checklist --
Appendix C: Basic Test Plan Template --
Appendix D: Combinatorial Test Templates --
Appendix E: Test Flow Diagram (TFD) Templates --
Glossary --
Index
Summary:An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Format:Mode of access: Internet via World Wide Web.
ISBN:9781501519802
DOI:10.1515/9781501519802
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Robert Bryant.