Affective Intensities and Evolving Horror Forms : : From Found Footage to Virtual Reality / / Adam Daniel.

Explores theories of cinematic embodiment and affect in relation to horror filmExamines cutting-edge new media forms of horror through distinct and progressive theoretical lensesIntegrates theoretical insights from neuroscience into the study of horror mediaOutlines the burgeoning new field of virtu...

Full description

Saved in:
Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2020
VerfasserIn:
Place / Publishing House:Edinburgh : : Edinburgh University Press, , [2022]
©2020
Year of Publication:2022
Language:English
Online Access:
Physical Description:1 online resource (232 p.) :; 25 B/W illustrations
Tags: Add Tag
No Tags, Be the first to tag this record!
id 9781474456371
ctrlnum (DE-B1597)615250
(OCoLC)1306538264
collection bib_alma
record_format marc
spelling Daniel, Adam, author. aut http://id.loc.gov/vocabulary/relators/aut
Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality / Adam Daniel.
Edinburgh : Edinburgh University Press, [2022]
©2020
1 online resource (232 p.) : 25 B/W illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Frontmatter -- Contents -- List of Figures -- Acknowledgements -- Introduction -- 1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema -- 2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film -- 3. Camera Supernaturalis -- 4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image -- 5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator -- 6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital -- 7. Th e Evolving Screen Forms of New Media Horror -- 8. Th e Embodied Player of Horror Video Games -- 9. Th e Spectator-Interactor of Virtual Reality Horror -- Conclusion -- Bibliography -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Explores theories of cinematic embodiment and affect in relation to horror filmExamines cutting-edge new media forms of horror through distinct and progressive theoretical lensesIntegrates theoretical insights from neuroscience into the study of horror mediaOutlines the burgeoning new field of virtual reality cinema, and argues for innovative theoretical approaches to this new modalityConsiders textual works that have had limited scholarly analysis, such as Youtube horror media series and recent found footage films (e.g. the Creep films and #Screamers)Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)
Horror films History and criticism.
Horror television programs History and criticism.
Film, Media & Cultural Studies.
PERFORMING ARTS / Film & Video / Direction & Production. bisacsh
Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2020 9783110780413
print 9781474456357
https://doi.org/10.1515/9781474456371
https://www.degruyter.com/isbn/9781474456371
Cover https://www.degruyter.com/document/cover/isbn/9781474456371/original
language English
format eBook
author Daniel, Adam,
Daniel, Adam,
spellingShingle Daniel, Adam,
Daniel, Adam,
Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality /
Frontmatter --
Contents --
List of Figures --
Acknowledgements --
Introduction --
1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema --
2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film --
3. Camera Supernaturalis --
4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image --
5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator --
6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital --
7. Th e Evolving Screen Forms of New Media Horror --
8. Th e Embodied Player of Horror Video Games --
9. Th e Spectator-Interactor of Virtual Reality Horror --
Conclusion --
Bibliography --
Index
author_facet Daniel, Adam,
Daniel, Adam,
author_variant a d ad
a d ad
author_role VerfasserIn
VerfasserIn
author_sort Daniel, Adam,
title Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality /
title_sub From Found Footage to Virtual Reality /
title_full Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality / Adam Daniel.
title_fullStr Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality / Adam Daniel.
title_full_unstemmed Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality / Adam Daniel.
title_auth Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality /
title_alt Frontmatter --
Contents --
List of Figures --
Acknowledgements --
Introduction --
1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema --
2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film --
3. Camera Supernaturalis --
4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image --
5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator --
6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital --
7. Th e Evolving Screen Forms of New Media Horror --
8. Th e Embodied Player of Horror Video Games --
9. Th e Spectator-Interactor of Virtual Reality Horror --
Conclusion --
Bibliography --
Index
title_new Affective Intensities and Evolving Horror Forms :
title_sort affective intensities and evolving horror forms : from found footage to virtual reality /
publisher Edinburgh University Press,
publishDate 2022
physical 1 online resource (232 p.) : 25 B/W illustrations
contents Frontmatter --
Contents --
List of Figures --
Acknowledgements --
Introduction --
1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema --
2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film --
3. Camera Supernaturalis --
4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image --
5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator --
6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital --
7. Th e Evolving Screen Forms of New Media Horror --
8. Th e Embodied Player of Horror Video Games --
9. Th e Spectator-Interactor of Virtual Reality Horror --
Conclusion --
Bibliography --
Index
isbn 9781474456371
9783110780413
9781474456357
callnumber-first P - Language and Literature
callnumber-subject PN - General Literature
callnumber-label PN1995
callnumber-sort PN 41995.9 H6 D35 42020
url https://doi.org/10.1515/9781474456371
https://www.degruyter.com/isbn/9781474456371
https://www.degruyter.com/document/cover/isbn/9781474456371/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 791 - Public performances
dewey-full 791.43/6164
dewey-sort 3791.43 46164
dewey-raw 791.43/6164
dewey-search 791.43/6164
doi_str_mv 10.1515/9781474456371
oclc_num 1306538264
work_keys_str_mv AT danieladam affectiveintensitiesandevolvinghorrorformsfromfoundfootagetovirtualreality
status_str n
ids_txt_mv (DE-B1597)615250
(OCoLC)1306538264
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2020
is_hierarchy_title Affective Intensities and Evolving Horror Forms : From Found Footage to Virtual Reality /
container_title Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2020
_version_ 1806143813357404160
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04637nam a22006855i 4500</leader><controlfield tag="001">9781474456371</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230127011820.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230127t20222020stk fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781474456371</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9781474456371</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)615250</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1306538264</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">stk</subfield><subfield code="c">GB-SCT</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">PN1995.9.H6</subfield><subfield code="b">D35 2020</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">PER004010</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">791.43/6164</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Daniel, Adam, </subfield><subfield code="e">author.</subfield><subfield code="4">aut</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Affective Intensities and Evolving Horror Forms :</subfield><subfield code="b">From Found Footage to Virtual Reality /</subfield><subfield code="c">Adam Daniel.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Edinburgh : </subfield><subfield code="b">Edinburgh University Press, </subfield><subfield code="c">[2022]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (232 p.) :</subfield><subfield code="b">25 B/W illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">List of Figures -- </subfield><subfield code="t">Acknowledgements -- </subfield><subfield code="t">Introduction -- </subfield><subfield code="t">1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema -- </subfield><subfield code="t">2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film -- </subfield><subfield code="t">3. Camera Supernaturalis -- </subfield><subfield code="t">4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image -- </subfield><subfield code="t">5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator -- </subfield><subfield code="t">6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital -- </subfield><subfield code="t">7. Th e Evolving Screen Forms of New Media Horror -- </subfield><subfield code="t">8. Th e Embodied Player of Horror Video Games -- </subfield><subfield code="t">9. Th e Spectator-Interactor of Virtual Reality Horror -- </subfield><subfield code="t">Conclusion -- </subfield><subfield code="t">Bibliography -- </subfield><subfield code="t">Index</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Explores theories of cinematic embodiment and affect in relation to horror filmExamines cutting-edge new media forms of horror through distinct and progressive theoretical lensesIntegrates theoretical insights from neuroscience into the study of horror mediaOutlines the burgeoning new field of virtual reality cinema, and argues for innovative theoretical approaches to this new modalityConsiders textual works that have had limited scholarly analysis, such as Youtube horror media series and recent found footage films (e.g. the Creep films and #Screamers)Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Horror films</subfield><subfield code="x">History and criticism.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Horror television programs</subfield><subfield code="x">History and criticism.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Film, Media &amp; Cultural Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">PERFORMING ARTS / Film &amp; Video / Direction &amp; Production.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="773" ind1="0" ind2="8"><subfield code="i">Title is part of eBook package:</subfield><subfield code="d">De Gruyter</subfield><subfield code="t">Edinburgh University Press Complete eBook-Package 2020</subfield><subfield code="z">9783110780413</subfield></datafield><datafield tag="776" ind1="0" ind2=" "><subfield code="c">print</subfield><subfield code="z">9781474456357</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1515/9781474456371</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://www.degruyter.com/isbn/9781474456371</subfield></datafield><datafield tag="856" ind1="4" ind2="2"><subfield code="3">Cover</subfield><subfield code="u">https://www.degruyter.com/document/cover/isbn/9781474456371/original</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">978-3-11-078041-3 Edinburgh University Press Complete eBook-Package 2020</subfield><subfield code="b">2020</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_BACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_CL_MUAR</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBACKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ECL_MUAR</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_EEBKALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_ESSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_PPALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">EBA_SSHALL</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">GBV-deGruyter-alles</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA11SSHE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA13ENGE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA17SSHEE</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">PDA5EBK</subfield></datafield></record></collection>