Affective Intensities and Evolving Horror Forms : : From Found Footage to Virtual Reality / / Adam Daniel.

Explores theories of cinematic embodiment and affect in relation to horror filmExamines cutting-edge new media forms of horror through distinct and progressive theoretical lensesIntegrates theoretical insights from neuroscience into the study of horror mediaOutlines the burgeoning new field of virtu...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Edinburgh University Press Complete eBook-Package 2020
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Place / Publishing House:Edinburgh : : Edinburgh University Press, , [2022]
©2020
Year of Publication:2022
Language:English
Online Access:
Physical Description:1 online resource (232 p.) :; 25 B/W illustrations
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Other title:Frontmatter --
Contents --
List of Figures --
Acknowledgements --
Introduction --
1. Fro m the Semantic to the Somatic: Aff ective Engagement with Horror Cinema --
2. From Identifi cation to Embodied Spectatorship in the Found Footage Horror Film --
3. Camera Supernaturalis --
4. Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze’s Perception-Image --
5. Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator --
6. What Hides behind the Stream: Post-Cinematic Hauntings of the Digital --
7. Th e Evolving Screen Forms of New Media Horror --
8. Th e Embodied Player of Horror Video Games --
9. Th e Spectator-Interactor of Virtual Reality Horror --
Conclusion --
Bibliography --
Index
Summary:Explores theories of cinematic embodiment and affect in relation to horror filmExamines cutting-edge new media forms of horror through distinct and progressive theoretical lensesIntegrates theoretical insights from neuroscience into the study of horror mediaOutlines the burgeoning new field of virtual reality cinema, and argues for innovative theoretical approaches to this new modalityConsiders textual works that have had limited scholarly analysis, such as Youtube horror media series and recent found footage films (e.g. the Creep films and #Screamers)Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of ‘found footage,’ to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema’s affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
Format:Mode of access: Internet via World Wide Web.
ISBN:9781474456371
9783110780413
DOI:10.1515/9781474456371
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: Adam Daniel.