Making Virtual Worlds : : Linden Lab and Second Life / / Thomas Malaby.
The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point an...
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Superior document: | Title is part of eBook package: De Gruyter Cornell University Press Backlist 2000-2013 |
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Place / Publishing House: | Ithaca, NY : : Cornell University Press, , [2011] ©2010 |
Year of Publication: | 2011 |
Language: | English |
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Physical Description: | 1 online resource (176 p.) :; 5 halftones |
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