Watch Me Play : : Twitch and the Rise of Game Live Streaming / / T. L. Taylor.
A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive ent...
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Place / Publishing House: | Princeton, NJ : : Princeton University Press, , [2018] ©2019 |
Year of Publication: | 2018 |
Language: | English |
Series: | Princeton Studies in Culture and Technology ;
13 |
Online Access: | |
Physical Description: | 1 online resource (328 p.) |
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100 | 1 | |a Taylor, T. L., |e author. |4 aut |4 http://id.loc.gov/vocabulary/relators/aut | |
245 | 1 | 0 | |a Watch Me Play : |b Twitch and the Rise of Game Live Streaming / |c T. L. Taylor. |
264 | 1 | |a Princeton, NJ : |b Princeton University Press, |c [2018] | |
264 | 4 | |c ©2019 | |
300 | |a 1 online resource (328 p.) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |b PDF |2 rda | ||
490 | 0 | |a Princeton Studies in Culture and Technology ; |v 13 | |
505 | 0 | 0 | |t Frontmatter -- |t CONTENTS -- |t ACKNOWLEDGMENTS -- |t 1. Broadcasting Ourselves -- |t 2. Networked Broadcasting -- |t 3. Home Studios. Transforming private play into public entertainment -- |t 4. Esports Broadcasting. Ditching the TV dream -- |t 5. Regulating the Networked Broadcasting Frontier -- |t 6. Live Streaming as Media -- |t NOTES -- |t BIBLIOGRAPHY -- |t INDEX -- |t A NOTE ON THE TYPE |
506 | 0 | |a restricted access |u http://purl.org/coar/access_right/c_16ec |f online access with authorization |2 star | |
520 | |a A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment. | ||
538 | |a Mode of access: Internet via World Wide Web. | ||
546 | |a In English. | ||
588 | 0 | |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022) | |
650 | 0 | |a Fantasy games |x Social aspects. | |
650 | 0 | |a Internet games |x Social aspects. | |
650 | 0 | |a Role playing |x Social aspects. | |
650 | 0 | |a Webcasting. | |
650 | 7 | |a SOCIAL SCIENCE / Media Studies. |2 bisacsh | |
653 | |a Adobe. | ||
653 | |a Advertising. | ||
653 | |a Affiliate marketing. | ||
653 | |a Audience measurement. | ||
653 | |a Audience. | ||
653 | |a Azubu. | ||
653 | |a Blog. | ||
653 | |a Career. | ||
653 | |a Commercialization. | ||
653 | |a Community management. | ||
653 | |a Competition. | ||
653 | |a Consideration. | ||
653 | |a Cosplay. | ||
653 | |a Counter-Strike. | ||
653 | |a Creative work. | ||
653 | |a Criticism. | ||
653 | |a Crowdsourcing. | ||
653 | |a Digital distribution. | ||
653 | |a ESPN. | ||
653 | |a Early adopter. | ||
653 | |a Economics. | ||
653 | |a Email. | ||
653 | |a Emote. | ||
653 | |a Emoticon. | ||
653 | |a Engineering. | ||
653 | |a Entertainment. | ||
653 | |a Everyday life. | ||
653 | |a Facebook. | ||
653 | |a Fandom. | ||
653 | |a Fansite. | ||
653 | |a Gamergate controversy. | ||
653 | |a Governance. | ||
653 | |a Gratification. | ||
653 | |a Guideline. | ||
653 | |a Harassment. | ||
653 | |a Hate speech. | ||
653 | |a Hulu. | ||
653 | |a Ideology. | ||
653 | |a In Real Life. | ||
653 | |a Income. | ||
653 | |a Infrastructure. | ||
653 | |a Insider. | ||
653 | |a Intel. | ||
653 | |a Intellectual property. | ||
653 | |a Justin.tv. | ||
653 | |a LAN party. | ||
653 | |a Let's Play (video gaming). | ||
653 | |a Machinima. | ||
653 | |a Mainstream media. | ||
653 | |a Marketing. | ||
653 | |a Microsoft. | ||
653 | |a Monetization. | ||
653 | |a Negotiation. | ||
653 | |a NetworKing. | ||
653 | |a New media. | ||
653 | |a Nullsoft. | ||
653 | |a Online advertising. | ||
653 | |a Online chat. | ||
653 | |a Online community. | ||
653 | |a Online game. | ||
653 | |a Ownership (psychology). | ||
653 | |a Ownership. | ||
653 | |a Participatory culture. | ||
653 | |a Payola. | ||
653 | |a Podcast. | ||
653 | |a Popular culture. | ||
653 | |a Popularity. | ||
653 | |a Processing (programming language). | ||
653 | |a Production company. | ||
653 | |a Professionalization. | ||
653 | |a Publication. | ||
653 | |a Racism. | ||
653 | |a Reality television. | ||
653 | |a Reddit. | ||
653 | |a Role-playing. | ||
653 | |a SHOUTcast. | ||
653 | |a Sexism. | ||
653 | |a Skype. | ||
653 | |a Social justice warrior. | ||
653 | |a Social media. | ||
653 | |a Sociotechnical system. | ||
653 | |a Stickam. | ||
653 | |a Streaming media. | ||
653 | |a Subjectivity. | ||
653 | |a Tarleton Gillespie. | ||
653 | |a Technology. | ||
653 | |a Television. | ||
653 | |a Twitch.tv. | ||
653 | |a Twitter. | ||
653 | |a Ustream. | ||
653 | |a Video game console. | ||
653 | |a Video game developer. | ||
653 | |a Video on demand. | ||
653 | |a Video production. | ||
653 | |a Viewing (funeral). | ||
653 | |a Virtual world. | ||
653 | |a Webcam. | ||
653 | |a Website. | ||
653 | |a Writing. | ||
653 | |a YouTube. | ||
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