Watch Me Play : : Twitch and the Rise of Game Live Streaming / / T. L. Taylor.

A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive ent...

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Superior document:Title is part of eBook package: De Gruyter Princeton University Press Complete eBook-Package 2019
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Place / Publishing House:Princeton, NJ : : Princeton University Press, , [2018]
©2019
Year of Publication:2018
Language:English
Series:Princeton Studies in Culture and Technology ; 24
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Physical Description:1 online resource (328 p.)
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(OCoLC)1048895825
collection bib_alma
record_format marc
spelling Taylor, T. L., author. aut http://id.loc.gov/vocabulary/relators/aut
Watch Me Play : Twitch and the Rise of Game Live Streaming / T. L. Taylor.
Princeton, NJ : Princeton University Press, [2018]
©2019
1 online resource (328 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Princeton Studies in Culture and Technology ; 24
Frontmatter -- CONTENTS -- ACKNOWLEDGMENTS -- 1. Broadcasting Ourselves -- 2. Networked Broadcasting -- 3. Home Studios. Transforming private play into public entertainment -- 4. Esports Broadcasting. Ditching the TV dream -- 5. Regulating the Networked Broadcasting Frontier -- 6. Live Streaming as Media -- NOTES -- BIBLIOGRAPHY -- INDEX -- A NOTE ON THE TYPE
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
A look at the revolution in game live streaming and esports broadcastingEvery day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity.The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 26. Apr 2024)
SOCIAL SCIENCE / Media Studies. bisacsh
Adobe.
Advertising.
Affiliate marketing.
Audience measurement.
Audience.
Azubu.
Blog.
Career.
Commercialization.
Community management.
Competition.
Consideration.
Cosplay.
Counter-Strike.
Creative work.
Criticism.
Crowdsourcing.
Digital distribution.
ESPN.
Early adopter.
Economics.
Email.
Emote.
Emoticon.
Engineering.
Entertainment.
Everyday life.
Facebook.
Fandom.
Fansite.
Gamergate controversy.
Governance.
Gratification.
Guideline.
Harassment.
Hate speech.
Hulu.
Ideology.
In Real Life.
Income.
Infrastructure.
Insider.
Intel.
Intellectual property.
Justin.tv.
LAN party.
Let's Play (video gaming).
Machinima.
Mainstream media.
Marketing.
Microsoft.
Monetization.
Negotiation.
NetworKing.
New media.
Nullsoft.
Online advertising.
Online chat.
Online community.
Online game.
Ownership (psychology).
Ownership.
Participatory culture.
Payola.
Podcast.
Popular culture.
Popularity.
Processing (programming language).
Production company.
Professionalization.
Publication.
Racism.
Reality television.
Reddit.
Role-playing.
SHOUTcast.
Sexism.
Skype.
Social justice warrior.
Social media.
Sociotechnical system.
Stickam.
Streaming media.
Subjectivity.
Tarleton Gillespie.
Technology.
Television.
Twitch.tv.
Twitter.
Ustream.
Video game console.
Video game developer.
Video on demand.
Video production.
Viewing (funeral).
Virtual world.
Webcam.
Website.
Writing.
YouTube.
Title is part of eBook package: De Gruyter Princeton University Press Complete eBook-Package 2019 9783110663365
print 9780691165967
https://doi.org/10.1515/9780691184975?locatt=mode:legacy
https://www.degruyter.com/isbn/9780691184975
Cover https://www.degruyter.com/document/cover/isbn/9780691184975/original
language English
format eBook
author Taylor, T. L.,
Taylor, T. L.,
spellingShingle Taylor, T. L.,
Taylor, T. L.,
Watch Me Play : Twitch and the Rise of Game Live Streaming /
Princeton Studies in Culture and Technology ;
Frontmatter --
CONTENTS --
ACKNOWLEDGMENTS --
1. Broadcasting Ourselves --
2. Networked Broadcasting --
3. Home Studios. Transforming private play into public entertainment --
4. Esports Broadcasting. Ditching the TV dream --
5. Regulating the Networked Broadcasting Frontier --
6. Live Streaming as Media --
NOTES --
BIBLIOGRAPHY --
INDEX --
A NOTE ON THE TYPE
author_facet Taylor, T. L.,
Taylor, T. L.,
author_variant t l t tl tlt
t l t tl tlt
author_role VerfasserIn
VerfasserIn
author_sort Taylor, T. L.,
title Watch Me Play : Twitch and the Rise of Game Live Streaming /
title_sub Twitch and the Rise of Game Live Streaming /
title_full Watch Me Play : Twitch and the Rise of Game Live Streaming / T. L. Taylor.
title_fullStr Watch Me Play : Twitch and the Rise of Game Live Streaming / T. L. Taylor.
title_full_unstemmed Watch Me Play : Twitch and the Rise of Game Live Streaming / T. L. Taylor.
title_auth Watch Me Play : Twitch and the Rise of Game Live Streaming /
title_alt Frontmatter --
CONTENTS --
ACKNOWLEDGMENTS --
1. Broadcasting Ourselves --
2. Networked Broadcasting --
3. Home Studios. Transforming private play into public entertainment --
4. Esports Broadcasting. Ditching the TV dream --
5. Regulating the Networked Broadcasting Frontier --
6. Live Streaming as Media --
NOTES --
BIBLIOGRAPHY --
INDEX --
A NOTE ON THE TYPE
title_new Watch Me Play :
title_sort watch me play : twitch and the rise of game live streaming /
series Princeton Studies in Culture and Technology ;
series2 Princeton Studies in Culture and Technology ;
publisher Princeton University Press,
publishDate 2018
physical 1 online resource (328 p.)
contents Frontmatter --
CONTENTS --
ACKNOWLEDGMENTS --
1. Broadcasting Ourselves --
2. Networked Broadcasting --
3. Home Studios. Transforming private play into public entertainment --
4. Esports Broadcasting. Ditching the TV dream --
5. Regulating the Networked Broadcasting Frontier --
6. Live Streaming as Media --
NOTES --
BIBLIOGRAPHY --
INDEX --
A NOTE ON THE TYPE
isbn 9780691184975
9783110663365
9780691165967
url https://doi.org/10.1515/9780691184975?locatt=mode:legacy
https://www.degruyter.com/isbn/9780691184975
https://www.degruyter.com/document/cover/isbn/9780691184975/original
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
doi_str_mv 10.1515/9780691184975?locatt=mode:legacy
oclc_num 1048895825
work_keys_str_mv AT taylortl watchmeplaytwitchandtheriseofgamelivestreaming
status_str n
ids_txt_mv (DE-B1597)502963
(OCoLC)1048895825
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Princeton University Press Complete eBook-Package 2019
is_hierarchy_title Watch Me Play : Twitch and the Rise of Game Live Streaming /
container_title Title is part of eBook package: De Gruyter Princeton University Press Complete eBook-Package 2019
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