3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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Year of Publication: | 2012 |
Edition: | 2nd ed. |
Language: | English |
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Physical Description: | xxi, 805 p. :; ill. (some col.) |
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(MiAaPQ)500800971 (Au-PeEL)EBL800971 (CaPaEBR)ebr10511336 (CaONFJC)MIL692729 (OCoLC)762689262 |
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Dunn, Fletcher. 3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. Three-D math primer for graphics and game development 2nd ed. Boca Raton : CRC Press, c2012. xxi, 805 p. : ill. (some col.) Includes bibliographical references. "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Computer graphics. Computer games Programming. Computer science Mathematics. Electronic books. Parberry, Ian. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=800971 Click to View |
language |
English |
format |
Electronic eBook |
author |
Dunn, Fletcher. |
spellingShingle |
Dunn, Fletcher. 3D math primer for graphics and game development |
author_facet |
Dunn, Fletcher. Parberry, Ian. ProQuest (Firm) ProQuest (Firm) |
author_variant |
f d fd |
author2 |
Parberry, Ian. ProQuest (Firm) |
author2_variant |
i p ip |
author2_role |
TeilnehmendeR TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Dunn, Fletcher. |
title |
3D math primer for graphics and game development |
title_full |
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. |
title_fullStr |
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. |
title_full_unstemmed |
3D math primer for graphics and game development [electronic resource] / Fletcher Dunn, Ian Parberry. |
title_auth |
3D math primer for graphics and game development |
title_alt |
Three-D math primer for graphics and game development |
title_new |
3D math primer for graphics and game development |
title_sort |
3d math primer for graphics and game development |
publisher |
CRC Press, |
publishDate |
2012 |
physical |
xxi, 805 p. : ill. (some col.) |
edition |
2nd ed. |
isbn |
9781439869819 (electronic bk.) |
callnumber-first |
T - Technology |
callnumber-subject |
T - General Technology |
callnumber-label |
T385 |
callnumber-sort |
T 3385 D875 42012 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=800971 |
illustrated |
Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
006 - Special computer methods |
dewey-full |
006.6 |
dewey-sort |
16.6 |
dewey-raw |
006.6 |
dewey-search |
006.6 |
oclc_num |
762689262 |
work_keys_str_mv |
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(MiAaPQ)500800971 (Au-PeEL)EBL800971 (CaPaEBR)ebr10511336 (CaONFJC)MIL692729 (OCoLC)762689262 |
is_hierarchy_title |
3D math primer for graphics and game development |
author2_original_writing_str_mv |
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