3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Year of Publication:2012
Edition:2nd ed.
Language:English
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Physical Description:xxi, 805 p. :; ill. (some col.)
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Other title:Three-D math primer for graphics and game development
Summary:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
Bibliography:Includes bibliographical references.
ISBN:9781568817231 (hardback)
9781439869819 (electronic bk.)
Hierarchical level:Monograph
Statement of Responsibility: Fletcher Dunn, Ian Parberry.