3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Saved in:
: | |
---|---|
TeilnehmendeR: | |
Year of Publication: | 2012 |
Edition: | 2nd ed. |
Language: | English |
Online Access: | |
Physical Description: | xxi, 805 p. :; ill. (some col.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Other title: | Three-D math primer for graphics and game development |
---|---|
Summary: | "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- |
Bibliography: | Includes bibliographical references. |
ISBN: | 9781568817231 (hardback) 9781439869819 (electronic bk.) |
Hierarchical level: | Monograph |
Statement of Responsibility: | Fletcher Dunn, Ian Parberry. |