3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Year of Publication:2012
Edition:2nd ed.
Language:English
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Physical Description:xxi, 805 p. :; ill. (some col.)
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020 |z 9781568817231 (hardback) 
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100 1 |a Dunn, Fletcher. 
245 1 0 |a 3D math primer for graphics and game development  |h [electronic resource] /  |c Fletcher Dunn, Ian Parberry. 
246 3 |a Three-D math primer for graphics and game development 
250 |a 2nd ed. 
260 |a Boca Raton :  |b CRC Press,  |c c2012. 
300 |a xxi, 805 p. :  |b ill. (some col.) 
504 |a Includes bibliographical references. 
520 |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--  |c Provided by publisher. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Computer graphics. 
650 0 |a Computer games  |x Programming. 
650 0 |a Computer science  |x Mathematics. 
655 4 |a Electronic books. 
700 1 |a Parberry, Ian. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=800971  |z Click to View