3D math primer for graphics and game development / Fletcher Dunn, Ian Parberry.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Saved in:
: | |
---|---|
TeilnehmendeR: | |
Year of Publication: | 2012 |
Edition: | 2nd ed. |
Language: | English |
Online Access: | |
Physical Description: | xxi, 805 p. :; ill. (some col.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
LEADER | 01848nam a2200421 a 4500 | ||
---|---|---|---|
001 | 500800971 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 110112s2012 flua sb 000 0 eng d | ||
010 | |z 2010053535 | ||
020 | |z 9781568817231 (hardback) | ||
020 | |a 9781439869819 (electronic bk.) | ||
035 | |a (MiAaPQ)500800971 | ||
035 | |a (Au-PeEL)EBL800971 | ||
035 | |a (CaPaEBR)ebr10511336 | ||
035 | |a (CaONFJC)MIL692729 | ||
035 | |a (OCoLC)762689262 | ||
040 | |a MiAaPQ |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a T385 |b .D875 2012 | |
082 | 0 | 4 | |a 006.6 |2 22 |
100 | 1 | |a Dunn, Fletcher. | |
245 | 1 | 0 | |a 3D math primer for graphics and game development |h [electronic resource] / |c Fletcher Dunn, Ian Parberry. |
246 | 3 | |a Three-D math primer for graphics and game development | |
250 | |a 2nd ed. | ||
260 | |a Boca Raton : |b CRC Press, |c c2012. | ||
300 | |a xxi, 805 p. : |b ill. (some col.) | ||
504 | |a Includes bibliographical references. | ||
520 | |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- |c Provided by publisher. | ||
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Computer science |x Mathematics. | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a Parberry, Ian. | |
710 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=800971 |z Click to View |