How video games impact players : : the pitfalls and benefits of a gaming society / / Ryan Rogers.

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Place / Publishing House:Lanham, Maryland : : Lexington Books,, 2016.
2016
Year of Publication:2016
Language:English
Online Access:
Physical Description:1 online resource (173 pages)
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collection bib_alma
record_format marc
spelling Rogers, Ryan, author.
How video games impact players : the pitfalls and benefits of a gaming society / Ryan Rogers.
Lanham, Maryland : Lexington Books, 2016.
2016
1 online resource (173 pages)
text rdacontent
computer rdamedia
online resource rdacarrier
Includes bibliographical references and index.
Description based on print version record.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games Social aspects.
Electronic books.
Print version: Rogers, Ryan. How video games impact players : the pitfalls and benefits of a gaming society. Lanham, Maryland : Lexington Books, c2016 xvii, 153 pages 9781498513074 2016011886
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4519035 Click to View
language English
format eBook
author Rogers, Ryan,
spellingShingle Rogers, Ryan,
How video games impact players : the pitfalls and benefits of a gaming society /
author_facet Rogers, Ryan,
author_variant r r rr
author_role VerfasserIn
author_sort Rogers, Ryan,
title How video games impact players : the pitfalls and benefits of a gaming society /
title_sub the pitfalls and benefits of a gaming society /
title_full How video games impact players : the pitfalls and benefits of a gaming society / Ryan Rogers.
title_fullStr How video games impact players : the pitfalls and benefits of a gaming society / Ryan Rogers.
title_full_unstemmed How video games impact players : the pitfalls and benefits of a gaming society / Ryan Rogers.
title_auth How video games impact players : the pitfalls and benefits of a gaming society /
title_new How video games impact players :
title_sort how video games impact players : the pitfalls and benefits of a gaming society /
publisher Lexington Books,
publishDate 2016
physical 1 online resource (173 pages)
isbn 9781498513081 (e-book)
9781498513074
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.17 S63 R64 42016
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4519035
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 948756257
work_keys_str_mv AT rogersryan howvideogamesimpactplayersthepitfallsandbenefitsofagamingsociety
status_str n
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is_hierarchy_title How video games impact players : the pitfalls and benefits of a gaming society /
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