Playing war : : military video games after 9/11 / / Matthew Thomas Payne.

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Bibliographic Details
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Place / Publishing House:New York : : New York University Press,, [2016]
2016
Year of Publication:2016
Language:English
Online Access:
Physical Description:1 online resource (284 pages)
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Table of Contents:
  • Introduction : welcome to ludic war
  • Nintendo war 2.0 : towards a new modality of ludic war play
  • The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
  • Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
  • Through a drone, darkly : visions of dystopic ludic war
  • Marketing military realism : selling the gameplay modality of ludic war
  • Promotion of self in everyday strife : gaming capital of the ludic soldier
  • Conclusion : the ludification of war culture.