Playing war : : military video games after 9/11 / / Matthew Thomas Payne.
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Place / Publishing House: | New York : : New York University Press,, [2016] 2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (284 pages) |
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Table of Contents:
- Introduction : welcome to ludic war
- Nintendo war 2.0 : towards a new modality of ludic war play
- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
- Through a drone, darkly : visions of dystopic ludic war
- Marketing military realism : selling the gameplay modality of ludic war
- Promotion of self in everyday strife : gaming capital of the ludic soldier
- Conclusion : the ludification of war culture.