Playing war : : military video games after 9/11 / / Matthew Thomas Payne.
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Place / Publishing House: | New York : : New York University Press,, [2016] 2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (284 pages) |
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LEADER | 02293nam a2200433 i 4500 | ||
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001 | 5004098436 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cnu|||||||| | ||
008 | 151215t20162016nyu ob 001 0 eng|d | ||
020 | |z 9781479848560 (cl : alk. paper) | ||
020 | |z 9781479805228 (pb : alk. paper) | ||
020 | |a 9781479837182 (e-book) | ||
035 | |a (MiAaPQ)5004098436 | ||
035 | |a (Au-PeEL)EBL4098436 | ||
035 | |a (CaPaEBR)ebr11156749 | ||
035 | |a (OCoLC)940502025 | ||
040 | |a MiAaPQ |b eng |e rda |e pn |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a U310 |b .P38 2016 | |
082 | 0 | |a 793.9/20285 |2 23 | |
100 | 1 | |a Payne, Matthew Thomas, |e author. | |
245 | 1 | 0 | |a Playing war : |b military video games after 9/11 / |c Matthew Thomas Payne. |
264 | 1 | |a New York : |b New York University Press, |c [2016] | |
264 | 4 | |c 2016 | |
300 | |a 1 online resource (284 pages) | ||
336 | |a text |2 rdacontent | ||
337 | |a computer |2 rdamedia | ||
338 | |a online resource |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture. | |
588 | |a Description based on print version record. | ||
590 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Computer war games |x Psychological aspects. | |
650 | 0 | |a Computer war games |x Social aspects. | |
655 | 4 | |a Electronic books. | |
776 | 0 | 8 | |i Print version: |a Payne, Matthew Thomas. |t Playing war : military video games after 9/11. |d New York : New York University Press, [2016] |z 9781479848560 |
797 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436 |z Click to View |