Playing war : : military video games after 9/11 / / Matthew Thomas Payne.

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:New York : : New York University Press,, [2016]
2016
Year of Publication:2016
Language:English
Online Access:
Physical Description:1 online resource (284 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
id 5004098436
ctrlnum (MiAaPQ)5004098436
(Au-PeEL)EBL4098436
(CaPaEBR)ebr11156749
(OCoLC)940502025
collection bib_alma
record_format marc
spelling Payne, Matthew Thomas, author.
Playing war : military video games after 9/11 / Matthew Thomas Payne.
New York : New York University Press, [2016]
2016
1 online resource (284 pages)
text rdacontent
computer rdamedia
online resource rdacarrier
Includes bibliographical references and index.
Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.
Description based on print version record.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer war games Psychological aspects.
Computer war games Social aspects.
Electronic books.
Print version: Payne, Matthew Thomas. Playing war : military video games after 9/11. New York : New York University Press, [2016] 9781479848560
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436 Click to View
language English
format eBook
author Payne, Matthew Thomas,
spellingShingle Payne, Matthew Thomas,
Playing war : military video games after 9/11 /
Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.
author_facet Payne, Matthew Thomas,
author_variant m t p mt mtp
author_role VerfasserIn
author_sort Payne, Matthew Thomas,
title Playing war : military video games after 9/11 /
title_sub military video games after 9/11 /
title_full Playing war : military video games after 9/11 / Matthew Thomas Payne.
title_fullStr Playing war : military video games after 9/11 / Matthew Thomas Payne.
title_full_unstemmed Playing war : military video games after 9/11 / Matthew Thomas Payne.
title_auth Playing war : military video games after 9/11 /
title_new Playing war :
title_sort playing war : military video games after 9/11 /
publisher New York University Press,
publishDate 2016
physical 1 online resource (284 pages)
contents Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.
isbn 9781479837182 (e-book)
9781479848560
callnumber-first U - Military Science
callnumber-subject U - General Military Science
callnumber-label U310
callnumber-sort U 3310 P38 42016
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 793 - Indoor games & amusements
dewey-full 793.9/20285
dewey-sort 3793.9 520285
dewey-raw 793.9/20285
dewey-search 793.9/20285
oclc_num 940502025
work_keys_str_mv AT paynematthewthomas playingwarmilitaryvideogamesafter911
status_str n
ids_txt_mv (MiAaPQ)5004098436
(Au-PeEL)EBL4098436
(CaPaEBR)ebr11156749
(OCoLC)940502025
is_hierarchy_title Playing war : military video games after 9/11 /
_version_ 1792330893026656256
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02293nam a2200433 i 4500</leader><controlfield tag="001">5004098436</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">151215t20162016nyu ob 001 0 eng|d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781479848560 (cl : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781479805228 (pb : alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781479837182 (e-book)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5004098436</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL4098436</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr11156749</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)940502025</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">U310</subfield><subfield code="b">.P38 2016</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">793.9/20285</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Payne, Matthew Thomas,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Playing war :</subfield><subfield code="b">military video games after 9/11 /</subfield><subfield code="c">Matthew Thomas Payne.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">New York :</subfield><subfield code="b">New York University Press,</subfield><subfield code="c">[2016]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2016</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (284 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer war games</subfield><subfield code="x">Psychological aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer war games</subfield><subfield code="x">Social aspects.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Payne, Matthew Thomas.</subfield><subfield code="t">Playing war : military video games after 9/11.</subfield><subfield code="d">New York : New York University Press, [2016]</subfield><subfield code="z">9781479848560</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436</subfield><subfield code="z">Click to View</subfield></datafield></record></collection>