Playing war : : military video games after 9/11 / / Matthew Thomas Payne.
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Place / Publishing House: | New York : : New York University Press,, [2016] 2016 |
Year of Publication: | 2016 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (284 pages) |
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(MiAaPQ)5004098436 (Au-PeEL)EBL4098436 (CaPaEBR)ebr11156749 (OCoLC)940502025 |
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Payne, Matthew Thomas, author. Playing war : military video games after 9/11 / Matthew Thomas Payne. New York : New York University Press, [2016] 2016 1 online resource (284 pages) text rdacontent computer rdamedia online resource rdacarrier Includes bibliographical references and index. Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture. Description based on print version record. Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Computer war games Psychological aspects. Computer war games Social aspects. Electronic books. Print version: Payne, Matthew Thomas. Playing war : military video games after 9/11. New York : New York University Press, [2016] 9781479848560 ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436 Click to View |
language |
English |
format |
eBook |
author |
Payne, Matthew Thomas, |
spellingShingle |
Payne, Matthew Thomas, Playing war : military video games after 9/11 / Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture. |
author_facet |
Payne, Matthew Thomas, |
author_variant |
m t p mt mtp |
author_role |
VerfasserIn |
author_sort |
Payne, Matthew Thomas, |
title |
Playing war : military video games after 9/11 / |
title_sub |
military video games after 9/11 / |
title_full |
Playing war : military video games after 9/11 / Matthew Thomas Payne. |
title_fullStr |
Playing war : military video games after 9/11 / Matthew Thomas Payne. |
title_full_unstemmed |
Playing war : military video games after 9/11 / Matthew Thomas Payne. |
title_auth |
Playing war : military video games after 9/11 / |
title_new |
Playing war : |
title_sort |
playing war : military video games after 9/11 / |
publisher |
New York University Press, |
publishDate |
2016 |
physical |
1 online resource (284 pages) |
contents |
Introduction : welcome to ludic war -- Nintendo war 2.0 : towards a new modality of ludic war play -- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series -- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters -- Through a drone, darkly : visions of dystopic ludic war -- Marketing military realism : selling the gameplay modality of ludic war -- Promotion of self in everyday strife : gaming capital of the ludic soldier -- Conclusion : the ludification of war culture. |
isbn |
9781479837182 (e-book) 9781479848560 |
callnumber-first |
U - Military Science |
callnumber-subject |
U - General Military Science |
callnumber-label |
U310 |
callnumber-sort |
U 3310 P38 42016 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=4098436 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
793 - Indoor games & amusements |
dewey-full |
793.9/20285 |
dewey-sort |
3793.9 520285 |
dewey-raw |
793.9/20285 |
dewey-search |
793.9/20285 |
oclc_num |
940502025 |
work_keys_str_mv |
AT paynematthewthomas playingwarmilitaryvideogamesafter911 |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5004098436 (Au-PeEL)EBL4098436 (CaPaEBR)ebr11156749 (OCoLC)940502025 |
is_hierarchy_title |
Playing war : military video games after 9/11 / |
_version_ |
1792330893026656256 |
fullrecord |
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