Persuasive games : the expressive power of videogames / / Ian Bogost.

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Year of Publication:2007
Language:English
Online Access:
Physical Description:xii, 450 p. :; ill.
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Procedural rhetoric
  • Political processes
  • Ideological frames
  • Digital democracy
  • Advertising logic
  • Licensing and product placement
  • Advergames
  • Procedural literacy
  • Values and aspirations
  • Exercise
  • Purposes of persuasion.