Persuasive games : the expressive power of videogames / / Ian Bogost.
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Year of Publication: | 2007 |
Language: | English |
Online Access: | |
Physical Description: | xii, 450 p. :; ill. |
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001 | 5003338706 | ||
003 | MiAaPQ | ||
005 | 20200520144314.0 | ||
006 | m o d | | ||
007 | cr cn||||||||| | ||
008 | 061005s2007 maua sb 001 0 eng | ||
010 | |z 2006032621 | ||
020 | |z 9780262026147 (hardcover : alk. paper) | ||
035 | |a (MiAaPQ)5003338706 | ||
035 | |a (Au-PeEL)EBL3338706 | ||
035 | |a (CaPaEBR)ebr10190451 | ||
035 | |a (CaONFJC)MIL210078 | ||
035 | |a (OCoLC)159955291 | ||
040 | |a MiAaPQ |c MiAaPQ |d MiAaPQ | ||
050 | 4 | |a GV1469.34.S52 |b B64 2007 | |
082 | 0 | 4 | |a 794.8 |2 22 |
100 | 1 | |a Bogost, Ian. | |
245 | 1 | 0 | |a Persuasive games |h [electronic resource] : |b the expressive power of videogames / |c Ian Bogost. |
260 | |a Cambridge, MA : |b MIT Press, |c c2007. | ||
300 | |a xii, 450 p. : |b ill. | ||
504 | |a Includes bibliographical references (p. [341]-436) and index. | ||
505 | 0 | |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. | |
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Persuasion (Rhetoric) | |
655 | 4 | |a Electronic books. | |
710 | 2 | |a ProQuest (Firm) | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706 |z Click to View |