Persuasive games : the expressive power of videogames / / Ian Bogost.

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Year of Publication:2007
Language:English
Online Access:
Physical Description:xii, 450 p. :; ill.
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 01549nam a2200361 a 4500
001 5003338706
003 MiAaPQ
005 20200520144314.0
006 m o d |
007 cr cn|||||||||
008 061005s2007 maua sb 001 0 eng
010 |z  2006032621 
020 |z 9780262026147 (hardcover : alk. paper) 
035 |a (MiAaPQ)5003338706 
035 |a (Au-PeEL)EBL3338706 
035 |a (CaPaEBR)ebr10190451 
035 |a (CaONFJC)MIL210078 
035 |a (OCoLC)159955291 
040 |a MiAaPQ  |c MiAaPQ  |d MiAaPQ 
050 4 |a GV1469.34.S52  |b B64 2007 
082 0 4 |a 794.8  |2 22 
100 1 |a Bogost, Ian. 
245 1 0 |a Persuasive games  |h [electronic resource] :  |b the expressive power of videogames /  |c Ian Bogost. 
260 |a Cambridge, MA :  |b MIT Press,  |c c2007. 
300 |a xii, 450 p. :  |b ill. 
504 |a Includes bibliographical references (p. [341]-436) and index. 
505 0 |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Persuasion (Rhetoric) 
655 4 |a Electronic books. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706  |z Click to View