Persuasive games : the expressive power of videogames / / Ian Bogost.

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Year of Publication:2007
Language:English
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Physical Description:xii, 450 p. :; ill.
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record_format marc
spelling Bogost, Ian.
Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
Cambridge, MA : MIT Press, c2007.
xii, 450 p. : ill.
Includes bibliographical references (p. [341]-436) and index.
Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games Social aspects.
Persuasion (Rhetoric)
Electronic books.
ProQuest (Firm)
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706 Click to View
language English
format Electronic
eBook
author Bogost, Ian.
spellingShingle Bogost, Ian.
Persuasive games the expressive power of videogames /
Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
author_facet Bogost, Ian.
ProQuest (Firm)
ProQuest (Firm)
author_variant i b ib
author2 ProQuest (Firm)
author2_role TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Bogost, Ian.
title Persuasive games the expressive power of videogames /
title_sub the expressive power of videogames /
title_full Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
title_fullStr Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
title_full_unstemmed Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost.
title_auth Persuasive games the expressive power of videogames /
title_new Persuasive games
title_sort persuasive games the expressive power of videogames /
publisher MIT Press,
publishDate 2007
physical xii, 450 p. : ill.
contents Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion.
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 S52 B64 42007
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 159955291
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