Persuasive games : the expressive power of videogames / / Ian Bogost.
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Year of Publication: | 2007 |
Language: | English |
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Physical Description: | xii, 450 p. :; ill. |
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5003338706 |
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(MiAaPQ)5003338706 (Au-PeEL)EBL3338706 (CaPaEBR)ebr10190451 (CaONFJC)MIL210078 (OCoLC)159955291 |
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Bogost, Ian. Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost. Cambridge, MA : MIT Press, c2007. xii, 450 p. : ill. Includes bibliographical references (p. [341]-436) and index. Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games Social aspects. Persuasion (Rhetoric) Electronic books. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706 Click to View |
language |
English |
format |
Electronic eBook |
author |
Bogost, Ian. |
spellingShingle |
Bogost, Ian. Persuasive games the expressive power of videogames / Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. |
author_facet |
Bogost, Ian. ProQuest (Firm) ProQuest (Firm) |
author_variant |
i b ib |
author2 |
ProQuest (Firm) |
author2_role |
TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Bogost, Ian. |
title |
Persuasive games the expressive power of videogames / |
title_sub |
the expressive power of videogames / |
title_full |
Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost. |
title_fullStr |
Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost. |
title_full_unstemmed |
Persuasive games [electronic resource] : the expressive power of videogames / Ian Bogost. |
title_auth |
Persuasive games the expressive power of videogames / |
title_new |
Persuasive games |
title_sort |
persuasive games the expressive power of videogames / |
publisher |
MIT Press, |
publishDate |
2007 |
physical |
xii, 450 p. : ill. |
contents |
Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 S52 B64 42007 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3338706 |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
159955291 |
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AT bogostian persuasivegamestheexpressivepowerofvideogames AT proquestfirm persuasivegamestheexpressivepowerofvideogames |
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(MiAaPQ)5003338706 (Au-PeEL)EBL3338706 (CaPaEBR)ebr10190451 (CaONFJC)MIL210078 (OCoLC)159955291 |
is_hierarchy_title |
Persuasive games the expressive power of videogames / |
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