The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.

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Bibliographic Details
Superior document:RIOT! Routledge studies in innovation, organization and technology ; 24
:
TeilnehmendeR:
Year of Publication:2012
Edition:1st ed.
Language:English
Series:Routledge studies in innovation, organization and technology ; 24.
Online Access:
Physical Description:viii, 268 p. :; ill.
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Table of Contents:
  • Acknowledgments
  • Introduction / Peter Zackariasson and Timothy L. Wilson
  • This is not a software industry / Casey O'Donnell
  • Video games : a subcultural industry / Mikolaj Dymek
  • Marketing of video games / Peter Zackariasson and Timothy L. Wilson
  • An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo
  • The North American game industry / Casey O'Donnell
  • The UK and Irish game industries / Aphra Kerr
  • The development of the Swedish game industry : a true success story? / Ulf Sandqvist
  • Console hardware : the development of Nintendo WII / Mirko Ernkvist
  • "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller
  • Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano
  • The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon
  • Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson
  • Notes on contributors
  • Notes
  • Index.