The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.
Saved in:
Superior document: | RIOT! Routledge studies in innovation, organization and technology ; 24 |
---|---|
: | |
TeilnehmendeR: | |
Year of Publication: | 2012 |
Edition: | 1st ed. |
Language: | English |
Series: | Routledge studies in innovation, organization and technology ;
24. |
Online Access: | |
Physical Description: | viii, 268 p. :; ill. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Acknowledgments
- Introduction / Peter Zackariasson and Timothy L. Wilson
- This is not a software industry / Casey O'Donnell
- Video games : a subcultural industry / Mikolaj Dymek
- Marketing of video games / Peter Zackariasson and Timothy L. Wilson
- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo
- The North American game industry / Casey O'Donnell
- The UK and Irish game industries / Aphra Kerr
- The development of the Swedish game industry : a true success story? / Ulf Sandqvist
- Console hardware : the development of Nintendo WII / Mirko Ernkvist
- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller
- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano
- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon
- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson
- Notes on contributors
- Notes
- Index.