The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.

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Superior document:RIOT! Routledge studies in innovation, organization and technology ; 24
:
TeilnehmendeR:
Year of Publication:2012
Edition:1st ed.
Language:English
Series:Routledge studies in innovation, organization and technology ; 24.
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Physical Description:viii, 268 p. :; ill.
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spelling The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
1st ed.
New York : Routledge, 2012.
viii, 268 p. : ill.
RIOT! Routledge studies in innovation, organization and technology ; 24
Includes bibliographical references and index.
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Video games industry History.
Electronic books.
Zackariasson, Peter, 1972-
Wilson, Timothy L.
ProQuest (Firm)
Routledge studies in innovation, organization and technology ; 24.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984 Click to View
language English
format Electronic
eBook
author2 Zackariasson, Peter, 1972-
Wilson, Timothy L.
ProQuest (Firm)
author_facet Zackariasson, Peter, 1972-
Wilson, Timothy L.
ProQuest (Firm)
ProQuest (Firm)
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t l w tl tlw
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Zackariasson, Peter, 1972-
title The video game industry formation, present state, and future /
spellingShingle The video game industry formation, present state, and future /
RIOT! Routledge studies in innovation, organization and technology ;
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
title_sub formation, present state, and future /
title_full The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
title_fullStr The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
title_full_unstemmed The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson.
title_auth The video game industry formation, present state, and future /
title_new The video game industry
title_sort the video game industry formation, present state, and future /
series RIOT! Routledge studies in innovation, organization and technology ;
series2 RIOT! Routledge studies in innovation, organization and technology ;
publisher Routledge,
publishDate 2012
physical viii, 268 p. : ill.
edition 1st ed.
contents Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
isbn 9780203106495 (electronic bk.)
callnumber-first H - Social Science
callnumber-subject HD - Industries, Land Use, Labor
callnumber-label HD9993
callnumber-sort HD 49993 E452 V528 42012
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 330 - Economics
dewey-ones 338 - Production
dewey-full 338.4/77948
dewey-sort 3338.4 577948
dewey-raw 338.4/77948
dewey-search 338.4/77948
oclc_num 809638566
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