The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.
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Superior document: | RIOT! Routledge studies in innovation, organization and technology ; 24 |
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Year of Publication: | 2012 |
Edition: | 1st ed. |
Language: | English |
Series: | Routledge studies in innovation, organization and technology ;
24. |
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Physical Description: | viii, 268 p. :; ill. |
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The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson. 1st ed. New York : Routledge, 2012. viii, 268 p. : ill. RIOT! Routledge studies in innovation, organization and technology ; 24 Includes bibliographical references and index. Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games industry History. Electronic books. Zackariasson, Peter, 1972- Wilson, Timothy L. ProQuest (Firm) Routledge studies in innovation, organization and technology ; 24. https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984 Click to View |
language |
English |
format |
Electronic eBook |
author2 |
Zackariasson, Peter, 1972- Wilson, Timothy L. ProQuest (Firm) |
author_facet |
Zackariasson, Peter, 1972- Wilson, Timothy L. ProQuest (Firm) ProQuest (Firm) |
author2_variant |
p z pz t l w tl tlw |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Zackariasson, Peter, 1972- |
title |
The video game industry formation, present state, and future / |
spellingShingle |
The video game industry formation, present state, and future / RIOT! Routledge studies in innovation, organization and technology ; Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. |
title_sub |
formation, present state, and future / |
title_full |
The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson. |
title_fullStr |
The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson. |
title_full_unstemmed |
The video game industry [electronic resource] : formation, present state, and future / edited by Peter Zackariasson and Timothy L. Wilson. |
title_auth |
The video game industry formation, present state, and future / |
title_new |
The video game industry |
title_sort |
the video game industry formation, present state, and future / |
series |
RIOT! Routledge studies in innovation, organization and technology ; |
series2 |
RIOT! Routledge studies in innovation, organization and technology ; |
publisher |
Routledge, |
publishDate |
2012 |
physical |
viii, 268 p. : ill. |
edition |
1st ed. |
contents |
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. |
isbn |
9780203106495 (electronic bk.) |
callnumber-first |
H - Social Science |
callnumber-subject |
HD - Industries, Land Use, Labor |
callnumber-label |
HD9993 |
callnumber-sort |
HD 49993 E452 V528 42012 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
330 - Economics |
dewey-ones |
338 - Production |
dewey-full |
338.4/77948 |
dewey-sort |
3338.4 577948 |
dewey-raw |
338.4/77948 |
dewey-search |
338.4/77948 |
oclc_num |
809638566 |
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hierarchy_parent_title |
RIOT! Routledge studies in innovation, organization and technology ; 24 |
hierarchy_sequence |
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The video game industry formation, present state, and future / |
container_title |
RIOT! Routledge studies in innovation, organization and technology ; 24 |
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