The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.

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Bibliographic Details
Superior document:RIOT! Routledge studies in innovation, organization and technology ; 24
:
TeilnehmendeR:
Year of Publication:2012
Edition:1st ed.
Language:English
Series:Routledge studies in innovation, organization and technology ; 24.
Online Access:
Physical Description:viii, 268 p. :; ill.
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245 0 4 |a The video game industry  |h [electronic resource] :  |b formation, present state, and future /  |c edited by Peter Zackariasson and Timothy L. Wilson. 
250 |a 1st ed. 
260 |a New York :  |b Routledge,  |c 2012. 
300 |a viii, 268 p. :  |b ill. 
490 1 |a RIOT! Routledge studies in innovation, organization and technology ;  |v 24 
504 |a Includes bibliographical references and index. 
505 0 |a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video games industry  |x History. 
655 4 |a Electronic books. 
700 1 |a Zackariasson, Peter,  |d 1972- 
700 1 |a Wilson, Timothy L. 
710 2 |a ProQuest (Firm) 
830 0 |a Routledge studies in innovation, organization and technology ;  |v 24. 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984  |z Click to View