The video game industry : formation, present state, and future / / edited by Peter Zackariasson and Timothy L. Wilson.
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Superior document: | RIOT! Routledge studies in innovation, organization and technology ; 24 |
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TeilnehmendeR: | |
Year of Publication: | 2012 |
Edition: | 1st ed. |
Language: | English |
Series: | Routledge studies in innovation, organization and technology ;
24. |
Online Access: | |
Physical Description: | viii, 268 p. :; ill. |
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082 | 0 | 4 | |a 338.4/77948 |2 23 |
245 | 0 | 4 | |a The video game industry |h [electronic resource] : |b formation, present state, and future / |c edited by Peter Zackariasson and Timothy L. Wilson. |
250 | |a 1st ed. | ||
260 | |a New York : |b Routledge, |c 2012. | ||
300 | |a viii, 268 p. : |b ill. | ||
490 | 1 | |a RIOT! Routledge studies in innovation, organization and technology ; |v 24 | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. | |
533 | |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | |a Video games industry |x History. | |
655 | 4 | |a Electronic books. | |
700 | 1 | |a Zackariasson, Peter, |d 1972- | |
700 | 1 | |a Wilson, Timothy L. | |
710 | 2 | |a ProQuest (Firm) | |
830 | 0 | |a Routledge studies in innovation, organization and technology ; |v 24. | |
856 | 4 | 0 | |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3060984 |z Click to View |