Decoding Digital Culture with Science Fiction : : Hyper-Modernism, Hyperreality, and Posthumanism.

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Bibliographic Details
Superior document:Digitale Gesellschaft Series
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Place / Publishing House:Bielefeld : : transcript Verlag,, 2024.
©2024.
Year of Publication:2024
Edition:1st ed.
Language:English
Series:Digitale Gesellschaft Series
Physical Description:1 online resource (375 pages)
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Table of Contents:
  • Cover
  • Contents
  • Acknowledgements
  • Introduction
  • The Three Central Hypotheses
  • The Logical Progression of the Three Concepts or Hypotheses
  • Part One - Hyper‐Modernism: Digital Media Technologies and Science Fiction
  • Part One to Part Two: From Hyper‐Modernism to Hyperreality
  • Part Two - Hyperreality: Reevaluation of Jean Baudrillard's Media Theory and the Simulacrum
  • Part Two to Part Three: From Hyperreality to Post‐Humanism and Creative Coding
  • Part Three - Posthumanism: N. Katherine Hayles' History of Cybernetics, Creative Coding, and the Future of Informatics
  • Originally Published Versions
  • Methodology
  • Thirty Minute Statement at my Ph.D. Oral Defense Alan N. Shapiro, April 12, 2024
  • Part One - Hyper‐Modernism: Digital Media Technologies and Science Fiction
  • Overview of Part One
  • Short Definitions of Modernity, Postmodernism, and Hyper‐Modernism
  • The Three Essays of Part One
  • Mobility and Science Fiction
  • Introduction
  • We Do Not Live in a Society Where Mobility is Encouraged
  • The Dream of the Tomorrow‐Car
  • Henri Matisse Paints "the Vision Machine"
  • The New Vision Machine
  • Close Encounters of the Third Kind: The Menace of Verticality
  • The "Spinner" Flying Cars of Blade Runner: Simulation and Surveillance
  • Blade Runner: We Are All Replicants
  • Blade Runner 2049: Android Liberation Between Old and New Informatic Power
  • Minority Report: The Utopia/Dystopia of Surveillance Technologies
  • The Fifth Element: When Manhattan has no More Ways to Expand
  • Back to the Future: A Speed So Fast that the Laws of Spacetime Get Shattered
  • Total Recall: You're in a Johnny Cab
  • Robots Versus Androids
  • Self‐Owning Cars
  • Enhance the Physical World
  • The Simulacra, Do Androids Dream of Electric Sheep?, and Dr. Bloodmoney
  • The "Science Fiction World" of Philip K. Dick's Ubik.
  • Who Is Jory Miller and What is Ubik?
  • Fredric Jameson on Postmodernism
  • Sonja Yeh on the Postmodern Media Theorists
  • Donna J. Haraway's "A Manifesto for Cyborgs"
  • Science Fiction Heterotopia: The Economy of the Future
  • Introduction: Foucault's Heterotopia
  • The Technologizing of Memory
  • Black Mirror: "The Entire History of You" - Scenes from a Marriage
  • Similar Technologies in the Real World Today
  • Brain‐Computer Interface
  • Designing the Brain‐Computer Interface
  • Hyper‐Modernist Literature
  • The Economy of the Future
  • Post‐Capitalism and Technological Anarchism
  • Star Trek Replicators and Star Trek Economics
  • Ecologically Aware or Sustainable 3D Printers
  • Additive Manufacturing and Living Organisms
  • Andre Gorz: Human Liberation Beyond Work
  • Murray Bookchin, Post‐Scarcity Anarchism
  • Yanis Varoufakis' Vision of Post‐Capitalism
  • Conclusion
  • Geert Lovink on Post‐Capitalism
  • Blockchain Decentralized Idealism
  • Smart Contracts
  • Between Law and Code
  • Decentralized Autonomous Organization
  • Between Corporate Intellectual Property Rights and the Rights of Users
  • Fiction and Power in Postmodernism
  • Cornelius Castoriadis, The Imaginary Institution of Society
  • Donna J. Haraway on the Informatics of Domination
  • Michel Foucault's Analytics of Power
  • Jean Baudrillard, Forget Foucault
  • Gilles Deleuze, "Postscript on the Societies of Control"
  • Fiction, Power, and Codes in Hyper‐Modernism
  • John Armitage on Hyper‐Modernism
  • Albert Borgmann on Hyper‐Modernism
  • Gilles Lipovetsky on Hyper‐Modernism
  • What is Hyper‐Modernism?
  • Introduction
  • Access to History
  • The Carnivalesque
  • Modernity, Postmodernism, Hyper‐Modernism
  • Gustave Flaubert: To Write a Novel About Nothing
  • Hyper‐Modernist Creativity
  • Body, Self, and Code in Hyper‐Modernism
  • Sincerity and Authenticity.
  • Darko Suvin on Science Fiction Studies
  • Carl Freedman on Science Fiction Studies
  • Istvan Ciscsery‐Ronay, Jr. on Science Fiction Studies
  • Part Two - Hyperreality: Reevaluation of Jean Baudrillard's Media Theory and the Simulacrum
  • Overview of Part Two
  • Defining the Simulacrum and Hyperreality
  • Thinking Hyperreality: From Rhetoric to Code
  • Baudrillard's Importance for the Future
  • Baudrillard and the Situationists
  • Baudrillard and Trump
  • Baudrillard's Importance for the Future
  • The Controversy Around Baudrillard
  • Yes - Everything is Simulation!
  • Early Baudrillard: The Consumer Society and For a Critique of the Political Economy of the Sign
  • Symbolic Exchange and the Gift Economy
  • The First Order of Simulacra: The Student of Prague
  • The Second Order of Simulacra: The First Industrial Revolution
  • The Third Order of Simulacra: Simulation and Hyperreality
  • First‐Wave Digitalization as Interactive Performance
  • The Fourth Order of Simulacra: Value Radiates in All Directions
  • From Descartes to Baudrillard: The "Evil Demon" of Images
  • Arthur C. Clarke, "The Nine Billion Names of God"
  • The Trapdoor Escape Hatch Way Out of Hyperreality
  • High Life: The Black Hole of Humanity's Extinction and New Hope
  • Poetic Resolution in Baudrillard's Thought
  • Daniel Boorstin, The Image: Hyperreality Overtakes America
  • Umberto Eco, Travels in Hyperreality
  • Roland Barthes, Mythologies
  • Taking the Side of Objects
  • Plato and the Simulacrum
  • Plato as Software Designer
  • Brian Gogan on Plato, Baudrillard, and Rhetoric
  • Deleuze on "Plato and the Simulacrum"
  • Upgrading Hyperreality and the Simulacrum for Digitalization
  • Personalized Advertising
  • Transdisciplinarity is Good for (Post‑)Humanity
  • Virtual Reality, Augmented Reality, and the Metaverse
  • Baudrillard and the Situationists
  • Introduction.
  • "Taking the Side of Objects" and the Situationists
  • Baudrillard's Paradigm Shift
  • Is Baudrillard Fair to the Situationists?
  • "Baudrillard and the Situationists" Commentators Douglas Kellner and Sadie Plant, and the Tension between Critical Theory and Fatal Theory
  • Exhibit A (Baudrillard self‐simplifies):
  • Exhibit B (Baudrillard's critique of the Situationists is reductionist):
  • Exhibit C (Sadie Plant's critique of Baudrillard is reductionist):
  • Situationist Practices
  • Wandering or the Drift - Le Dérive
  • Psycho‐Geography
  • The Diverting of Technologies - Le détournement
  • The Making or Creating or Construction of Situations
  • The Radical Illusion Beyond Art
  • Neo‐Situationism in the Field of Advanced Digital Technologies
  • Urban and Street Art Activism
  • Augmented Reality versus Wall Street
  • Conclusion
  • McKenzie Wark on the Situationists
  • Play Don't Work
  • Existential Encounter with the Object
  • From the Subject to the Object in Jean‐Paul Sartre's Nausea
  • The Myth of Sisyphus: Albert Camus on the Side of Objects
  • Simone de Beauvoir, The Ethics of Ambiguity
  • Jean Baudrillard and the Donald: Is Trump a Fascist or is He the Parody of Fascism?
  • Epistemology of True and False
  • Society of the Spectacle and Hyperreality
  • Donald Trump the Empty Signifier
  • From Simulation to the Grotesque and the Self‐Parody
  • Springtime for Hitler
  • Serge Latouche Remembers Baudrillard
  • Biosphere 2: The Artificial Paradise of Nature
  • Reality TV and Baudrillard's Telemorphosis
  • The Truman Show: "The Last Thing That I Would Ever Do is Lie to You"
  • My Two Key Differences from Baudrillard
  • Part Three - Posthumanism: N. Katherine Hayles' History of Cybernetics, Creative Coding, and the Future of Informatics
  • Overview of Part Three
  • The Science Fiction of Star Trek.
  • Star Trek's Spock, Data, and Seven of Nine and the Three Orders of Cybernetics
  • What is Posthumanism?
  • The Concept of Nature in Whitehead and Merleau‐Ponty
  • Rosi Braidotti's Celebratory Posthuman Philosophy
  • A Fully Posthuman Situation
  • Wendy Chun on Software Code
  • Software Code as Expanded Narration
  • The Software of the Future
  • Star Trek: Technologies of Disappearance
  • Technoscience and Storytelling
  • From Liberal Humanism to Posthumanism
  • Cyborg Spock and NASA's Cyborg
  • First Order Cybernetics
  • How Information Lost Its Body
  • Claus Pias on First‐Order Cybernetics
  • Gene Roddenberry Designs His First Alien
  • "The Devil in the Dark": Empathy for Radical Otherness
  • Second Order Cybernetics
  • Bernhard Dotzler on Second‐Order Cybernetics
  • The Android Data of Star Trek: The Next Generation
  • "The Offspring": Data's Daughter Lal
  • Third Order Cybernetics
  • "Becoming‐Borg" Seven of Nine
  • Star Trek: Picard, "Remembrance"
  • "Embodied Informatics" is a Science Fiction Idea
  • Hayles on Writing and Software Code
  • Hyper‐Modernist Science
  • I, Robot and the Moral Dilemmas of the Three Laws of Robotics
  • The Zeroth Law of Robotics and the Robot Unconscious
  • Hayles on the Cognitive Nonconscious
  • Marie‐Luise Angerer Critiques Hayles
  • Judith Butler and Gender Theory
  • Ex Machina and the Turing Test
  • Ex Machina: The Performance of Female and Human
  • Monique Wittig, The Straight Mind
  • Software Code as Expanded Narration
  • Software Code as Expressive Media
  • Friedrich Kittler: The Numeric Kernel is Decisive
  • Kittler's Media Archaeology
  • Wolfgang Hagen on Programming Languages
  • Ten Paradigms of Informatics and Programming
  • The First Hyper‐Modern Computers
  • Enter Software Studies
  • Enter Creative Coding
  • Alan Turing: The Imitation Game and Befriending the Evil Demon.
  • Alan Turing: The Scientific and Cultural Levels of Computing.