The Past As a Digital Playground.
This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...
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Place / Publishing House: | Oxford : : Archaeopress,, 2022. ©2022. |
Year of Publication: | 2022 |
Language: | English |
Physical Description: | 1 online resource (123 pages) |
Notes: | Description based upon print version of record. |
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(MiAaPQ)EBC7008453 (Au-PeEL)EBL7008453 (CKB)23114783300041 EBL7008453 (AU-PeEL)EBL7008453 (BIP)084460429 (EXLCZ)9923114783300041 |
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Bertoldi, Stefano. The Past As a Digital Playground. Oxford : Archaeopress, 2022. ©2022. 1 online resource (123 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Cover -- About Access Archaeology -- Title Page -- Copyright info -- Indice -- Introduzione -- (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments -- Virtual Neapolis. Un'esperienza di visita immersiva in VR per le vie di Napoli -- Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR -- Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L'osservatorio di Archeovirtual -- Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) -- A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives -- Archeodromo di Poggibonsi: un futuro "materiale" e "virtuale" -- La "fine" ed un nuovo inizio: il Metaverso in archeologia. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Description based on publisher supplied metadata and other sources. Description based upon print version of record. Archaeology Social Science Mariotti, Samanta. Print version: Bertoldi, Stefano The Past As a Digital Playground: Archaeology, Virtual Reality and Video Games Oxford : Archaeopress,c2022 9781803272665 |
language |
English |
format |
eBook |
author |
Bertoldi, Stefano. |
spellingShingle |
Bertoldi, Stefano. The Past As a Digital Playground. Cover -- About Access Archaeology -- Title Page -- Copyright info -- Indice -- Introduzione -- (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments -- Virtual Neapolis. Un'esperienza di visita immersiva in VR per le vie di Napoli -- Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR -- Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L'osservatorio di Archeovirtual -- Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) -- A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives -- Archeodromo di Poggibonsi: un futuro "materiale" e "virtuale" -- La "fine" ed un nuovo inizio: il Metaverso in archeologia. |
author_facet |
Bertoldi, Stefano. Mariotti, Samanta. |
author_variant |
s b sb |
author2 |
Mariotti, Samanta. |
author2_variant |
s m sm |
author2_role |
TeilnehmendeR |
author_sort |
Bertoldi, Stefano. |
title |
The Past As a Digital Playground. |
title_full |
The Past As a Digital Playground. |
title_fullStr |
The Past As a Digital Playground. |
title_full_unstemmed |
The Past As a Digital Playground. |
title_auth |
The Past As a Digital Playground. |
title_new |
The Past As a Digital Playground. |
title_sort |
the past as a digital playground. |
publisher |
Archaeopress, |
publishDate |
2022 |
physical |
1 online resource (123 pages) |
contents |
Cover -- About Access Archaeology -- Title Page -- Copyright info -- Indice -- Introduzione -- (Re)living Vindolanda: Designing Educational Computer Games for Outdoor Environments -- Virtual Neapolis. Un'esperienza di visita immersiva in VR per le vie di Napoli -- Virtual tour di Poggio Bonizio: teoria, tecnologia e applicazioni dalla grafica 3d alla VR -- Archeologia, interazione, gioco: come il digitale ha mutato la disciplina. L'osservatorio di Archeovirtual -- Hold the Hut, il progetto di tutela e valorizzazione della capanna arcaica di San Chirico Nuovo (Potenza, Basilicata) -- A video game for the Archaeological Park of Poggibonsi (Italy). Towards new promotional and educational trends: potentials, challenges, and perspectives -- Archeodromo di Poggibonsi: un futuro "materiale" e "virtuale" -- La "fine" ed un nuovo inizio: il Metaverso in archeologia. |
isbn |
1-80327-267-8 9781803272665 |
illustrated |
Not Illustrated |
dewey-hundreds |
900 - History & geography |
dewey-tens |
930 - History of ancient world (to ca. 499) |
dewey-ones |
930 - History of ancient world to ca. 499 |
dewey-full |
930.1028 |
dewey-sort |
3930.1028 |
dewey-raw |
930.1028 |
dewey-search |
930.1028 |
work_keys_str_mv |
AT bertoldistefano thepastasadigitalplayground AT mariottisamanta thepastasadigitalplayground AT bertoldistefano pastasadigitalplayground AT mariottisamanta pastasadigitalplayground |
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(MiAaPQ)EBC7008453 (Au-PeEL)EBL7008453 (CKB)23114783300041 EBL7008453 (AU-PeEL)EBL7008453 (BIP)084460429 (EXLCZ)9923114783300041 |
carrierType_str_mv |
cr |
is_hierarchy_title |
The Past As a Digital Playground. |
author2_original_writing_str_mv |
noLinkedField |
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