The past as a digital playground : archaeology, virtual reality and video games / a cura di Stefano Bertoldi, Samanta Mariotti

This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving fro...

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Bibliographic Details
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Place / Publishing House:Oxford : Archaeopress, 2022
Year of Publication:2022
Language:English
Italian
Physical Description:124 pages; Illustrationen; H 276 x W 203 mm
Notes:Enthält Literaturangaben
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Summary:This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
ISBN:9781803272665
ac_no:AC16660493
Hierarchical level:Monograph
Statement of Responsibility: a cura di Stefano Bertoldi, Samanta Mariotti