First-person shooter videogames / / Alberto Oya.

"This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberta Oya comments on the various defining peculiarities of the first-person shooter videogame...

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Superior document:Brill Research Perspectives in Popular Culture
VerfasserIn:
Place / Publishing House:Boston : : Brill Academic Publishers,, 2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Popular culture (Brill Academic Publishers)
Physical Description:1 online resource (xi, 102 pages).
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spelling Oya, Alberto, author.
First-person shooter videogames / Alberto Oya.
1st ed.
Boston : Brill Academic Publishers, 2023.
1 online resource (xi, 102 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Brill Research Perspectives in Popular Culture
Description based on publisher supplied metadata and other sources.
"This book offers a comprehensive and accessible characterisation of the first-person shooter videogame genre. After providing an overview of the history of the first-person shooter videogame genre, Alberta Oya comments on the various defining peculiarities of the first-person shooter videogame genre, namely the first-person perspective, the shooting gaming mechanics, the heroic in-game narrative or background story, and multiplayer gaming. Oya explores these features and uses them to argue that educators can use first-person shooter videogames to encourage their students to reflect on historical and philosophical issues"-- Provided by publisher.
Intro -- Contents -- Figures -- Preface -- First-Person Shooter Videogames -- Abstract -- Keywords -- 1 Introduction -- 2 History of the First-Person Shooter Videogame Genre -- 3 "First-Person" in First-Person Shooter Videogames -- 3.1 The Visual Peculiarity of the First-Person Shooter Videogame Genre -- 3.2 First-Person Shooter Videogames, Cinema and Film Pornography -- 3.3 First-Person Perspective and the Identity of the Playable Videogame Character -- 4 "Shooting" in First-Person Shooter Videogames -- 5 The Heroic Narrative in First-Person Shooter Videogames -- 6 Multiplayer Gaming in First-Person Shooter Videogames -- 7 How to Take Pedagogical Advantage of a First-Person Shooter Videogame -- Conclusion -- References -- Videogames Cited -- Films Cited -- Index.
Video games.
9789004691452
Popular culture (Brill Academic Publishers)
language English
format eBook
author Oya, Alberto,
spellingShingle Oya, Alberto,
First-person shooter videogames /
Brill Research Perspectives in Popular Culture
Intro -- Contents -- Figures -- Preface -- First-Person Shooter Videogames -- Abstract -- Keywords -- 1 Introduction -- 2 History of the First-Person Shooter Videogame Genre -- 3 "First-Person" in First-Person Shooter Videogames -- 3.1 The Visual Peculiarity of the First-Person Shooter Videogame Genre -- 3.2 First-Person Shooter Videogames, Cinema and Film Pornography -- 3.3 First-Person Perspective and the Identity of the Playable Videogame Character -- 4 "Shooting" in First-Person Shooter Videogames -- 5 The Heroic Narrative in First-Person Shooter Videogames -- 6 Multiplayer Gaming in First-Person Shooter Videogames -- 7 How to Take Pedagogical Advantage of a First-Person Shooter Videogame -- Conclusion -- References -- Videogames Cited -- Films Cited -- Index.
author_facet Oya, Alberto,
author_variant a o ao
author_role VerfasserIn
author_sort Oya, Alberto,
title First-person shooter videogames /
title_full First-person shooter videogames / Alberto Oya.
title_fullStr First-person shooter videogames / Alberto Oya.
title_full_unstemmed First-person shooter videogames / Alberto Oya.
title_auth First-person shooter videogames /
title_new First-person shooter videogames /
title_sort first-person shooter videogames /
series Brill Research Perspectives in Popular Culture
series2 Brill Research Perspectives in Popular Culture
publisher Brill Academic Publishers,
publishDate 2023
physical 1 online resource (xi, 102 pages).
edition 1st ed.
contents Intro -- Contents -- Figures -- Preface -- First-Person Shooter Videogames -- Abstract -- Keywords -- 1 Introduction -- 2 History of the First-Person Shooter Videogame Genre -- 3 "First-Person" in First-Person Shooter Videogames -- 3.1 The Visual Peculiarity of the First-Person Shooter Videogame Genre -- 3.2 First-Person Shooter Videogames, Cinema and Film Pornography -- 3.3 First-Person Perspective and the Identity of the Playable Videogame Character -- 4 "Shooting" in First-Person Shooter Videogames -- 5 The Heroic Narrative in First-Person Shooter Videogames -- 6 Multiplayer Gaming in First-Person Shooter Videogames -- 7 How to Take Pedagogical Advantage of a First-Person Shooter Videogame -- Conclusion -- References -- Videogames Cited -- Films Cited -- Index.
isbn 9789004691476
9789004691452
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.37 O93 42023
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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hierarchy_parent_title Brill Research Perspectives in Popular Culture
is_hierarchy_title First-person shooter videogames /
container_title Brill Research Perspectives in Popular Culture
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