The Literacies of the Esports Ecosystem / / edited by Hannah R. Gerber.

"Esports is a global phenomenon that has attracted the attention of multiple interested parties-from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esport...

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Superior document:Gaming Ecologies and Pedagogies Series ; Volume 5
TeilnehmendeR:
Place / Publishing House:Leiden, The Netherlands : : Koninklijke Brill NV,, [2024]
©2024
Year of Publication:2024
Edition:First edition.
Language:English
Series:Gaming ecologies and pedagogies series ; Volume 5.
Physical Description:1 online resource (242 pages)
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spelling The Literacies of the Esports Ecosystem / edited by Hannah R. Gerber.
First edition.
Leiden, The Netherlands : Koninklijke Brill NV, [2024]
©2024
1 online resource (242 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Gaming Ecologies and Pedagogies Series ; Volume 5
Description based on publisher supplied metadata and other sources.
Description based on print version record.
Part 1. Literacies of the Esports Ecosystem in Schools -- Part 2. Literacies of the Esports Ecosystem Beyond Schools.
"Esports is a global phenomenon that has attracted the attention of multiple interested parties-from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call. Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney"-- Provided by publisher.
Includes bibliographical references and index.
eSports (Contests)
Simulation games in education.
9789004689763
Gerber, Hannah R., editor.
Gaming ecologies and pedagogies series ; Volume 5.
language English
format eBook
author2 Gerber, Hannah R.,
author_facet Gerber, Hannah R.,
author2_variant h r g hr hrg
author2_role TeilnehmendeR
title The Literacies of the Esports Ecosystem /
spellingShingle The Literacies of the Esports Ecosystem /
Gaming Ecologies and Pedagogies Series ;
Part 1. Literacies of the Esports Ecosystem in Schools -- Part 2. Literacies of the Esports Ecosystem Beyond Schools.
title_full The Literacies of the Esports Ecosystem / edited by Hannah R. Gerber.
title_fullStr The Literacies of the Esports Ecosystem / edited by Hannah R. Gerber.
title_full_unstemmed The Literacies of the Esports Ecosystem / edited by Hannah R. Gerber.
title_auth The Literacies of the Esports Ecosystem /
title_new The Literacies of the Esports Ecosystem /
title_sort the literacies of the esports ecosystem /
series Gaming Ecologies and Pedagogies Series ;
series2 Gaming Ecologies and Pedagogies Series ;
publisher Koninklijke Brill NV,
publishDate 2024
physical 1 online resource (242 pages)
edition First edition.
contents Part 1. Literacies of the Esports Ecosystem in Schools -- Part 2. Literacies of the Esports Ecosystem Beyond Schools.
isbn 9789004689770
9789004689763
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 E86 L584 42024
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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is_hierarchy_title The Literacies of the Esports Ecosystem /
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