The Literacies of the Esports Ecosystem / / edited by Hannah R. Gerber.

"Esports is a global phenomenon that has attracted the attention of multiple interested parties-from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esport...

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Bibliographic Details
Superior document:Gaming Ecologies and Pedagogies Series ; Volume 5
TeilnehmendeR:
Place / Publishing House:Leiden, The Netherlands : : Koninklijke Brill NV,, [2024]
©2024
Year of Publication:2024
Edition:First edition.
Language:English
Series:Gaming ecologies and pedagogies series ; Volume 5.
Physical Description:1 online resource (242 pages)
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245 0 4 |a The Literacies of the Esports Ecosystem /  |c edited by Hannah R. Gerber. 
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490 1 |a Gaming Ecologies and Pedagogies Series ;  |v Volume 5 
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505 2 |a Part 1. Literacies of the Esports Ecosystem in Schools -- Part 2. Literacies of the Esports Ecosystem Beyond Schools. 
520 |a "Esports is a global phenomenon that has attracted the attention of multiple interested parties-from investors to K-12 schools and universities. This text chronicles the multitude of ways that people are making meaning within and around the esports ecosystem. Literacies that occur in the esports ecosystem are the result of a collision of diverse experiences, actions, peoples, games, software, hardware, and roles. These literacies are multifaceted, multilayered, and multifarious. By acknowledging the call that these literacies hold, stakeholders can argue for their appreciation at all levels of the ecosystem. Literacies of the Esports Ecosystem answers this call. Contributors are: Anthony Betrus, Andrew Cochran, Luis Cortez, Jason Engerman, Thorkild Hanghøj, Ryan Rish and Kevin Sweeney"--  |c Provided by publisher. 
504 |a Includes bibliographical references and index. 
650 0 |a eSports (Contests) 
650 0 |a Simulation games in education. 
776 0 8 |z 9789004689763 
700 1 |a Gerber, Hannah R.,  |e editor. 
830 0 |a Gaming ecologies and pedagogies series ;  |v Volume 5. 
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