Sustainable development in creative industries : embracing digital culture for humanities : : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / / edited by Dyah Ayu Wiwid Sintowoko [and four others].

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Place / Publishing House:Abingdon, England : : Routledge,, [2023]
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Year of Publication:2023
Language:English
Physical Description:1 online resource (453 pages)
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spelling Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / edited by Dyah Ayu Wiwid Sintowoko [and four others].
Abingdon, England : Routledge, [2023]
©2023
1 online resource (453 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Cover -- Title Page -- Copyright -- Preface -- Batik Bomba: Symbolic interaction through artwork -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Batik Bomba is the result of the mind process (mind) -- 3.2 Batik Bomba is self reflection (self) -- 3.2.1 Gesture -- 3.2.2 Significant symbols -- 3.3 Batik Bomba is a social process in society (society) -- 4 Conclusion -- References -- Female students' -- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis. -- 3 Result And Discussion -- 3.1 Classroom -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms -- 3.2 Dormitory room -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room. -- 4 Conclusion -- References -- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon -- 1 Introduction -- 2 Research Methods -- 2.1 Problem identification -- 2.2 Literature studies -- 2.3 Data collection -- 3 Result And Discussion -- 3.1 Analysis of the current system -- 3.2 Problem solving -- 3.3 Implementation -- 4 Conclusion -- References -- Thrift shop-based business rebranding practice, Case study: Andys_store24 -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 3 Result And Discussion -- 3.1 Thrift vintage style study -- 3.2 Business re-branding study -- 4 Conclusion -- References -- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction -- 1 Introduction -- 1.1 Mappalette Bola -- 2 Research Methods.
3 Result And Discussion -- 3.1 Analysis -- 3.2 Earthquake resistant house foundation construction -- 3.3 Earthquake resistant house foundation construction design concept -- 4 Conclusion -- References -- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Small and Medium Enterprises (SMEs) overview -- 3.2 Internal Factor Evaluation (IFE) -- 3.3 External Factor Evaluation (EFE) -- 3.4 Internal-External (IE) matrix -- 3.5 SWOT matrix -- 4 Conclusion -- References -- Designing Markaz Domba strategy business using design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- The implementation of health protection-based design on Telkom University dormitory building -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.1.1 Observation -- 2.1.2 Interview -- 3 Result And Discussion -- 3.1 Result -- 3.2 Discussion -- 4 Conclusion -- References -- Redesign coffee packaging for sustainable local community development -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 1. Design A -- 2. Design B -- 3. Design C -- 4 Conclusion -- References -- The mosque rest area circulation system with a design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- Personal values vs UTAUT factors on mobile gamers in Indonesia -- 1 Introduction -- 2 Research Methods -- 2.1 UTAUT -- 2.2 Sample -- 2.3 Data collecting -- 2.4 Data research methods -- 3 Result And Discussion -- 1. First segment (Achievement seeker gamer, less than an hour) -- 2. Second segment (Co-op to achieve gamer, 1-3 hours) -- 3. Third segment (Social gamer, more than 3 hours) -- 4 Conclusion -- References.
The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu -- 1 Introduction -- 2 Methods -- 3 Analysis And Discussion -- 3.1 SWOT analysis -- 3.2 Segmentation, targeting, positioning (STP) -- 3.3 Concept -- Message concept -- Creative concept -- Visual concept -- Media concept -- 4 Conclusion -- References -- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussions -- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene -- 3.2 Communicate: Campaign objectives through visual narratives -- 3.2.1 Communicate: Final visual implementation -- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram -- 4 Conclusion -- References -- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusions -- References -- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals -- 1 Introduction -- 2 Methodology -- 2.1 Method of collecting data -- 3 Result and Discussion -- 3.1 Analysis -- 3.2 City identity -- 3.3 City branding through media design concept -- 4 Conclusion -- References -- Zine on sharia investment basics for college students -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Results and Discussion -- 3.1 Media and content concept -- 4 Conclusion -- References -- Fish consumption culture in Manado as a consideration to a web design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References.
Study of digital branding as media strategic toward metaverse -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media -- 1 Introduction -- 2 Research Methods -- 2.1 Culture acculturation theory -- 2.2 Animation theory -- 3 Result and Discussion -- 4 Conclusion -- References -- Preliminary study into the Genshin impact&amp -- x00027 -- s aesthetics: The sustainability of visual culture through the character design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- Conceptual design -- Shape and clothing -- Background design -- 4 Conclusion -- References -- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- a. The potential of digital wedding invitations -- b. There is a shift in cultural values in the Surakarta community -- 4 Conclusion -- References -- Computer generated photography: Still image to moving image -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Medium of creation -- 3.2 Image processing techniques -- 3.3 Aesthetic analysis -- 4 Conclusion -- References -- The legal status of metaverse law and its implementation in modern era -- 1 Introduction -- 2 Research Methods -- 3 Theoretical Concept &amp -- x00026 -- Lega Status Of Metaverse -- 3.1 Concept of metaverse -- 3.2 Potential legal issues in the metaverse -- 3.2.1 Falsification on data and privacy -- 3.2.2 Intellectual property rights -- 4 Future Concept of Metaverse.
5 Metaverse in 5.0 and Fintech -- 6 Metaverse and Sexual Harassment -- 7 Metaverse and Sustainable Development Goals (SDG) -- 8 Conclusions -- References -- Street furniture: Design and material studies on public facilities -- 1 Introduction -- 1.1 Public facilities -- 1.2 Sustainable material -- 1.3 Street furniture -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 4 Conclusion -- References -- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Cultural influences toward society&amp -- x00027 -- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption -- 1 Introduction -- 2 Research Method -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 3.1 Indonesian society view regarding young adult ARMY -- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption -- 4 Conclusion -- References -- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Robo-Robo&amp -- x00027 -- s cultural structure -- 3.2 Value&amp -- x00027 -- s gap in case study -- 3.3 Design solution: Protection system in City Park -- 4 Conclusion -- References -- Gender-based design translation: An actor-network theory of MKS Shoes -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion.
Problematization.
Description based on print version record.
Includes bibliographical references.
Cultural industries.
Sintowoko, Dyah Ayu Wiwid, editor.
language English
format eBook
author2 Sintowoko, Dyah Ayu Wiwid,
author_facet Sintowoko, Dyah Ayu Wiwid,
author2_variant d a w s daw daws
author2_role TeilnehmendeR
title Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 /
spellingShingle Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 /
Cover -- Title Page -- Copyright -- Preface -- Batik Bomba: Symbolic interaction through artwork -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Batik Bomba is the result of the mind process (mind) -- 3.2 Batik Bomba is self reflection (self) -- 3.2.1 Gesture -- 3.2.2 Significant symbols -- 3.3 Batik Bomba is a social process in society (society) -- 4 Conclusion -- References -- Female students' -- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis. -- 3 Result And Discussion -- 3.1 Classroom -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms -- 3.2 Dormitory room -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room. -- 4 Conclusion -- References -- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon -- 1 Introduction -- 2 Research Methods -- 2.1 Problem identification -- 2.2 Literature studies -- 2.3 Data collection -- 3 Result And Discussion -- 3.1 Analysis of the current system -- 3.2 Problem solving -- 3.3 Implementation -- 4 Conclusion -- References -- Thrift shop-based business rebranding practice, Case study: Andys_store24 -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 3 Result And Discussion -- 3.1 Thrift vintage style study -- 3.2 Business re-branding study -- 4 Conclusion -- References -- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction -- 1 Introduction -- 1.1 Mappalette Bola -- 2 Research Methods.
3 Result And Discussion -- 3.1 Analysis -- 3.2 Earthquake resistant house foundation construction -- 3.3 Earthquake resistant house foundation construction design concept -- 4 Conclusion -- References -- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Small and Medium Enterprises (SMEs) overview -- 3.2 Internal Factor Evaluation (IFE) -- 3.3 External Factor Evaluation (EFE) -- 3.4 Internal-External (IE) matrix -- 3.5 SWOT matrix -- 4 Conclusion -- References -- Designing Markaz Domba strategy business using design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- The implementation of health protection-based design on Telkom University dormitory building -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.1.1 Observation -- 2.1.2 Interview -- 3 Result And Discussion -- 3.1 Result -- 3.2 Discussion -- 4 Conclusion -- References -- Redesign coffee packaging for sustainable local community development -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 1. Design A -- 2. Design B -- 3. Design C -- 4 Conclusion -- References -- The mosque rest area circulation system with a design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- Personal values vs UTAUT factors on mobile gamers in Indonesia -- 1 Introduction -- 2 Research Methods -- 2.1 UTAUT -- 2.2 Sample -- 2.3 Data collecting -- 2.4 Data research methods -- 3 Result And Discussion -- 1. First segment (Achievement seeker gamer, less than an hour) -- 2. Second segment (Co-op to achieve gamer, 1-3 hours) -- 3. Third segment (Social gamer, more than 3 hours) -- 4 Conclusion -- References.
The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu -- 1 Introduction -- 2 Methods -- 3 Analysis And Discussion -- 3.1 SWOT analysis -- 3.2 Segmentation, targeting, positioning (STP) -- 3.3 Concept -- Message concept -- Creative concept -- Visual concept -- Media concept -- 4 Conclusion -- References -- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussions -- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene -- 3.2 Communicate: Campaign objectives through visual narratives -- 3.2.1 Communicate: Final visual implementation -- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram -- 4 Conclusion -- References -- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusions -- References -- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals -- 1 Introduction -- 2 Methodology -- 2.1 Method of collecting data -- 3 Result and Discussion -- 3.1 Analysis -- 3.2 City identity -- 3.3 City branding through media design concept -- 4 Conclusion -- References -- Zine on sharia investment basics for college students -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Results and Discussion -- 3.1 Media and content concept -- 4 Conclusion -- References -- Fish consumption culture in Manado as a consideration to a web design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References.
Study of digital branding as media strategic toward metaverse -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media -- 1 Introduction -- 2 Research Methods -- 2.1 Culture acculturation theory -- 2.2 Animation theory -- 3 Result and Discussion -- 4 Conclusion -- References -- Preliminary study into the Genshin impact&amp -- x00027 -- s aesthetics: The sustainability of visual culture through the character design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- Conceptual design -- Shape and clothing -- Background design -- 4 Conclusion -- References -- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- a. The potential of digital wedding invitations -- b. There is a shift in cultural values in the Surakarta community -- 4 Conclusion -- References -- Computer generated photography: Still image to moving image -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Medium of creation -- 3.2 Image processing techniques -- 3.3 Aesthetic analysis -- 4 Conclusion -- References -- The legal status of metaverse law and its implementation in modern era -- 1 Introduction -- 2 Research Methods -- 3 Theoretical Concept &amp -- x00026 -- Lega Status Of Metaverse -- 3.1 Concept of metaverse -- 3.2 Potential legal issues in the metaverse -- 3.2.1 Falsification on data and privacy -- 3.2.2 Intellectual property rights -- 4 Future Concept of Metaverse.
5 Metaverse in 5.0 and Fintech -- 6 Metaverse and Sexual Harassment -- 7 Metaverse and Sustainable Development Goals (SDG) -- 8 Conclusions -- References -- Street furniture: Design and material studies on public facilities -- 1 Introduction -- 1.1 Public facilities -- 1.2 Sustainable material -- 1.3 Street furniture -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 4 Conclusion -- References -- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Cultural influences toward society&amp -- x00027 -- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption -- 1 Introduction -- 2 Research Method -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 3.1 Indonesian society view regarding young adult ARMY -- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption -- 4 Conclusion -- References -- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Robo-Robo&amp -- x00027 -- s cultural structure -- 3.2 Value&amp -- x00027 -- s gap in case study -- 3.3 Design solution: Protection system in City Park -- 4 Conclusion -- References -- Gender-based design translation: An actor-network theory of MKS Shoes -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion.
Problematization.
title_sub proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 /
title_full Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / edited by Dyah Ayu Wiwid Sintowoko [and four others].
title_fullStr Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / edited by Dyah Ayu Wiwid Sintowoko [and four others].
title_full_unstemmed Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / edited by Dyah Ayu Wiwid Sintowoko [and four others].
title_auth Sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 /
title_new Sustainable development in creative industries : embracing digital culture for humanities :
title_sort sustainable development in creative industries : embracing digital culture for humanities : proceedings of the 9th bandung creative movement international conference on creative industries (9th bcm 2022), bandung, indonesia, 1 september 2022 /
publisher Routledge,
publishDate 2023
physical 1 online resource (453 pages)
contents Cover -- Title Page -- Copyright -- Preface -- Batik Bomba: Symbolic interaction through artwork -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Batik Bomba is the result of the mind process (mind) -- 3.2 Batik Bomba is self reflection (self) -- 3.2.1 Gesture -- 3.2.2 Significant symbols -- 3.3 Batik Bomba is a social process in society (society) -- 4 Conclusion -- References -- Female students' -- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis. -- 3 Result And Discussion -- 3.1 Classroom -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms -- 3.2 Dormitory room -- User&amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room. -- 4 Conclusion -- References -- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon -- 1 Introduction -- 2 Research Methods -- 2.1 Problem identification -- 2.2 Literature studies -- 2.3 Data collection -- 3 Result And Discussion -- 3.1 Analysis of the current system -- 3.2 Problem solving -- 3.3 Implementation -- 4 Conclusion -- References -- Thrift shop-based business rebranding practice, Case study: Andys_store24 -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 3 Result And Discussion -- 3.1 Thrift vintage style study -- 3.2 Business re-branding study -- 4 Conclusion -- References -- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction -- 1 Introduction -- 1.1 Mappalette Bola -- 2 Research Methods.
3 Result And Discussion -- 3.1 Analysis -- 3.2 Earthquake resistant house foundation construction -- 3.3 Earthquake resistant house foundation construction design concept -- 4 Conclusion -- References -- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Small and Medium Enterprises (SMEs) overview -- 3.2 Internal Factor Evaluation (IFE) -- 3.3 External Factor Evaluation (EFE) -- 3.4 Internal-External (IE) matrix -- 3.5 SWOT matrix -- 4 Conclusion -- References -- Designing Markaz Domba strategy business using design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- The implementation of health protection-based design on Telkom University dormitory building -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.1.1 Observation -- 2.1.2 Interview -- 3 Result And Discussion -- 3.1 Result -- 3.2 Discussion -- 4 Conclusion -- References -- Redesign coffee packaging for sustainable local community development -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 1. Design A -- 2. Design B -- 3. Design C -- 4 Conclusion -- References -- The mosque rest area circulation system with a design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- Personal values vs UTAUT factors on mobile gamers in Indonesia -- 1 Introduction -- 2 Research Methods -- 2.1 UTAUT -- 2.2 Sample -- 2.3 Data collecting -- 2.4 Data research methods -- 3 Result And Discussion -- 1. First segment (Achievement seeker gamer, less than an hour) -- 2. Second segment (Co-op to achieve gamer, 1-3 hours) -- 3. Third segment (Social gamer, more than 3 hours) -- 4 Conclusion -- References.
The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu -- 1 Introduction -- 2 Methods -- 3 Analysis And Discussion -- 3.1 SWOT analysis -- 3.2 Segmentation, targeting, positioning (STP) -- 3.3 Concept -- Message concept -- Creative concept -- Visual concept -- Media concept -- 4 Conclusion -- References -- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussions -- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene -- 3.2 Communicate: Campaign objectives through visual narratives -- 3.2.1 Communicate: Final visual implementation -- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram -- 4 Conclusion -- References -- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusions -- References -- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals -- 1 Introduction -- 2 Methodology -- 2.1 Method of collecting data -- 3 Result and Discussion -- 3.1 Analysis -- 3.2 City identity -- 3.3 City branding through media design concept -- 4 Conclusion -- References -- Zine on sharia investment basics for college students -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Results and Discussion -- 3.1 Media and content concept -- 4 Conclusion -- References -- Fish consumption culture in Manado as a consideration to a web design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References.
Study of digital branding as media strategic toward metaverse -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media -- 1 Introduction -- 2 Research Methods -- 2.1 Culture acculturation theory -- 2.2 Animation theory -- 3 Result and Discussion -- 4 Conclusion -- References -- Preliminary study into the Genshin impact&amp -- x00027 -- s aesthetics: The sustainability of visual culture through the character design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- Conceptual design -- Shape and clothing -- Background design -- 4 Conclusion -- References -- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- a. The potential of digital wedding invitations -- b. There is a shift in cultural values in the Surakarta community -- 4 Conclusion -- References -- Computer generated photography: Still image to moving image -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Medium of creation -- 3.2 Image processing techniques -- 3.3 Aesthetic analysis -- 4 Conclusion -- References -- The legal status of metaverse law and its implementation in modern era -- 1 Introduction -- 2 Research Methods -- 3 Theoretical Concept &amp -- x00026 -- Lega Status Of Metaverse -- 3.1 Concept of metaverse -- 3.2 Potential legal issues in the metaverse -- 3.2.1 Falsification on data and privacy -- 3.2.2 Intellectual property rights -- 4 Future Concept of Metaverse.
5 Metaverse in 5.0 and Fintech -- 6 Metaverse and Sexual Harassment -- 7 Metaverse and Sustainable Development Goals (SDG) -- 8 Conclusions -- References -- Street furniture: Design and material studies on public facilities -- 1 Introduction -- 1.1 Public facilities -- 1.2 Sustainable material -- 1.3 Street furniture -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 4 Conclusion -- References -- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Cultural influences toward society&amp -- x00027 -- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption -- 1 Introduction -- 2 Research Method -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 3.1 Indonesian society view regarding young adult ARMY -- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption -- 4 Conclusion -- References -- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Robo-Robo&amp -- x00027 -- s cultural structure -- 3.2 Value&amp -- x00027 -- s gap in case study -- 3.3 Design solution: Protection system in City Park -- 4 Conclusion -- References -- Gender-based design translation: An actor-network theory of MKS Shoes -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion.
Problematization.
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Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 /</subfield><subfield code="c">edited by Dyah Ayu Wiwid Sintowoko [and four others].</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Abingdon, England :</subfield><subfield code="b">Routledge,</subfield><subfield code="c">[2023]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2023</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (453 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover -- Title Page -- Copyright -- Preface -- Batik Bomba: Symbolic interaction through artwork -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Batik Bomba is the result of the mind process (mind) -- 3.2 Batik Bomba is self reflection (self) -- 3.2.1 Gesture -- 3.2.2 Significant symbols -- 3.3 Batik Bomba is a social process in society (society) -- 4 Conclusion -- References -- Female students' -- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis. -- 3 Result And Discussion -- 3.1 Classroom -- User&amp;amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms -- 3.2 Dormitory room -- User&amp;amp -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room. -- 4 Conclusion -- References -- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon -- 1 Introduction -- 2 Research Methods -- 2.1 Problem identification -- 2.2 Literature studies -- 2.3 Data collection -- 3 Result And Discussion -- 3.1 Analysis of the current system -- 3.2 Problem solving -- 3.3 Implementation -- 4 Conclusion -- References -- Thrift shop-based business rebranding practice, Case study: Andys_store24 -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 3 Result And Discussion -- 3.1 Thrift vintage style study -- 3.2 Business re-branding study -- 4 Conclusion -- References -- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction -- 1 Introduction -- 1.1 Mappalette Bola -- 2 Research Methods.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3 Result And Discussion -- 3.1 Analysis -- 3.2 Earthquake resistant house foundation construction -- 3.3 Earthquake resistant house foundation construction design concept -- 4 Conclusion -- References -- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Small and Medium Enterprises (SMEs) overview -- 3.2 Internal Factor Evaluation (IFE) -- 3.3 External Factor Evaluation (EFE) -- 3.4 Internal-External (IE) matrix -- 3.5 SWOT matrix -- 4 Conclusion -- References -- Designing Markaz Domba strategy business using design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- The implementation of health protection-based design on Telkom University dormitory building -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.1.1 Observation -- 2.1.2 Interview -- 3 Result And Discussion -- 3.1 Result -- 3.2 Discussion -- 4 Conclusion -- References -- Redesign coffee packaging for sustainable local community development -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 1. Design A -- 2. Design B -- 3. Design C -- 4 Conclusion -- References -- The mosque rest area circulation system with a design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- Personal values vs UTAUT factors on mobile gamers in Indonesia -- 1 Introduction -- 2 Research Methods -- 2.1 UTAUT -- 2.2 Sample -- 2.3 Data collecting -- 2.4 Data research methods -- 3 Result And Discussion -- 1. First segment (Achievement seeker gamer, less than an hour) -- 2. Second segment (Co-op to achieve gamer, 1-3 hours) -- 3. Third segment (Social gamer, more than 3 hours) -- 4 Conclusion -- References.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu -- 1 Introduction -- 2 Methods -- 3 Analysis And Discussion -- 3.1 SWOT analysis -- 3.2 Segmentation, targeting, positioning (STP) -- 3.3 Concept -- Message concept -- Creative concept -- Visual concept -- Media concept -- 4 Conclusion -- References -- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussions -- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene -- 3.2 Communicate: Campaign objectives through visual narratives -- 3.2.1 Communicate: Final visual implementation -- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram -- 4 Conclusion -- References -- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusions -- References -- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals -- 1 Introduction -- 2 Methodology -- 2.1 Method of collecting data -- 3 Result and Discussion -- 3.1 Analysis -- 3.2 City identity -- 3.3 City branding through media design concept -- 4 Conclusion -- References -- Zine on sharia investment basics for college students -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Results and Discussion -- 3.1 Media and content concept -- 4 Conclusion -- References -- Fish consumption culture in Manado as a consideration to a web design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Study of digital branding as media strategic toward metaverse -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media -- 1 Introduction -- 2 Research Methods -- 2.1 Culture acculturation theory -- 2.2 Animation theory -- 3 Result and Discussion -- 4 Conclusion -- References -- Preliminary study into the Genshin impact&amp;amp -- x00027 -- s aesthetics: The sustainability of visual culture through the character design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- Conceptual design -- Shape and clothing -- Background design -- 4 Conclusion -- References -- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- a. The potential of digital wedding invitations -- b. There is a shift in cultural values in the Surakarta community -- 4 Conclusion -- References -- Computer generated photography: Still image to moving image -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Medium of creation -- 3.2 Image processing techniques -- 3.3 Aesthetic analysis -- 4 Conclusion -- References -- The legal status of metaverse law and its implementation in modern era -- 1 Introduction -- 2 Research Methods -- 3 Theoretical Concept &amp;amp -- x00026 -- Lega Status Of Metaverse -- 3.1 Concept of metaverse -- 3.2 Potential legal issues in the metaverse -- 3.2.1 Falsification on data and privacy -- 3.2.2 Intellectual property rights -- 4 Future Concept of Metaverse.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">5 Metaverse in 5.0 and Fintech -- 6 Metaverse and Sexual Harassment -- 7 Metaverse and Sustainable Development Goals (SDG) -- 8 Conclusions -- References -- Street furniture: Design and material studies on public facilities -- 1 Introduction -- 1.1 Public facilities -- 1.2 Sustainable material -- 1.3 Street furniture -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 4 Conclusion -- References -- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Cultural influences toward society&amp;amp -- x00027 -- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption -- 1 Introduction -- 2 Research Method -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 3.1 Indonesian society view regarding young adult ARMY -- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption -- 4 Conclusion -- References -- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Robo-Robo&amp;amp -- x00027 -- s cultural structure -- 3.2 Value&amp;amp -- x00027 -- s gap in case study -- 3.3 Design solution: Protection system in City Park -- 4 Conclusion -- References -- Gender-based design translation: An actor-network theory of MKS Shoes -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Problematization.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Cultural industries.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Sintowoko, Dyah Ayu Wiwid,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-11-06 00:39:19 Europe/Vienna</subfield><subfield code="f">System</subfield><subfield code="c">marc21</subfield><subfield code="a">2023-04-18 11:01:58 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5351198030004498&amp;Force_direct=true</subfield><subfield code="Z">5351198030004498</subfield><subfield code="b">Available</subfield><subfield code="8">5351198030004498</subfield></datafield></record></collection>