Sustainable development in creative industries : embracing digital culture for humanities : : proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / / edited by Dyah Ayu Wiwid Sintowoko [and four others].
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Place / Publishing House: | Abingdon, England : : Routledge,, [2023] ©2023 |
Year of Publication: | 2023 |
Language: | English |
Physical Description: | 1 online resource (453 pages) |
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245 | 0 | 0 | |a Sustainable development in creative industries : embracing digital culture for humanities : |b proceedings of the 9th Bandung Creative Movement International Conference on Creative Industries (9th BCM 2022), Bandung, Indonesia, 1 September 2022 / |c edited by Dyah Ayu Wiwid Sintowoko [and four others]. |
264 | 1 | |a Abingdon, England : |b Routledge, |c [2023] | |
264 | 4 | |c ©2023 | |
300 | |a 1 online resource (453 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
505 | 0 | |a Cover -- Title Page -- Copyright -- Preface -- Batik Bomba: Symbolic interaction through artwork -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Batik Bomba is the result of the mind process (mind) -- 3.2 Batik Bomba is self reflection (self) -- 3.2.1 Gesture -- 3.2.2 Significant symbols -- 3.3 Batik Bomba is a social process in society (society) -- 4 Conclusion -- References -- Female students' -- perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis. -- 3 Result And Discussion -- 3.1 Classroom -- User& -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Classrooms -- 3.2 Dormitory room -- User& -- x00027 -- s Perceptions of Insan Sejahtera Integrated Islamic Boarding Middle School Dorm Room. -- 4 Conclusion -- References -- Design of a website-based competency improvement program at Sanggar Batik Katura Cirebon -- 1 Introduction -- 2 Research Methods -- 2.1 Problem identification -- 2.2 Literature studies -- 2.3 Data collection -- 3 Result And Discussion -- 3.1 Analysis of the current system -- 3.2 Problem solving -- 3.3 Implementation -- 4 Conclusion -- References -- Thrift shop-based business rebranding practice, Case study: Andys_store24 -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 3 Result And Discussion -- 3.1 Thrift vintage style study -- 3.2 Business re-branding study -- 4 Conclusion -- References -- The physical and philosophical values of the Mappalette Bola tradition and its potential in industrial development design earthquake resistant house foundation construction -- 1 Introduction -- 1.1 Mappalette Bola -- 2 Research Methods. | |
505 | 8 | |a 3 Result And Discussion -- 3.1 Analysis -- 3.2 Earthquake resistant house foundation construction -- 3.3 Earthquake resistant house foundation construction design concept -- 4 Conclusion -- References -- Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 3.1 Small and Medium Enterprises (SMEs) overview -- 3.2 Internal Factor Evaluation (IFE) -- 3.3 External Factor Evaluation (EFE) -- 3.4 Internal-External (IE) matrix -- 3.5 SWOT matrix -- 4 Conclusion -- References -- Designing Markaz Domba strategy business using design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- The implementation of health protection-based design on Telkom University dormitory building -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.1.1 Observation -- 2.1.2 Interview -- 3 Result And Discussion -- 3.1 Result -- 3.2 Discussion -- 4 Conclusion -- References -- Redesign coffee packaging for sustainable local community development -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 1. Design A -- 2. Design B -- 3. Design C -- 4 Conclusion -- References -- The mosque rest area circulation system with a design thinking approach -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusion -- References -- Personal values vs UTAUT factors on mobile gamers in Indonesia -- 1 Introduction -- 2 Research Methods -- 2.1 UTAUT -- 2.2 Sample -- 2.3 Data collecting -- 2.4 Data research methods -- 3 Result And Discussion -- 1. First segment (Achievement seeker gamer, less than an hour) -- 2. Second segment (Co-op to achieve gamer, 1-3 hours) -- 3. Third segment (Social gamer, more than 3 hours) -- 4 Conclusion -- References. | |
505 | 8 | |a The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu -- 1 Introduction -- 2 Methods -- 3 Analysis And Discussion -- 3.1 SWOT analysis -- 3.2 Segmentation, targeting, positioning (STP) -- 3.3 Concept -- Message concept -- Creative concept -- Visual concept -- Media concept -- 4 Conclusion -- References -- Exploring ideas of sustainable workplace through visual storytelling: A case study of #KomikCeritaIndah -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussions -- 3.1 Collaborate: #KomikCeritaIndah, Comic Series from Women Lead by Magdalene -- 3.2 Communicate: Campaign objectives through visual narratives -- 3.2.1 Communicate: Final visual implementation -- 3.3 Connect: Circulating The #KomikCeritaIndah on Instagram -- 4 Conclusion -- References -- How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia -- 1 Introduction -- 2 Research Methods -- 3 Result And Discussion -- 4 Conclusions -- References -- Philosophical potential of Ngalokat Cai ritual for Cimahi city branding design based on sustainable development goals -- 1 Introduction -- 2 Methodology -- 2.1 Method of collecting data -- 3 Result and Discussion -- 3.1 Analysis -- 3.2 City identity -- 3.3 City branding through media design concept -- 4 Conclusion -- References -- Zine on sharia investment basics for college students -- 1 Introduction -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Results and Discussion -- 3.1 Media and content concept -- 4 Conclusion -- References -- Fish consumption culture in Manado as a consideration to a web design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References. | |
505 | 8 | |a Study of digital branding as media strategic toward metaverse -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Identification of building around the Bogor market as forming the identity of the Chinatown area in Bogor City -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media -- 1 Introduction -- 2 Research Methods -- 2.1 Culture acculturation theory -- 2.2 Animation theory -- 3 Result and Discussion -- 4 Conclusion -- References -- Preliminary study into the Genshin impact& -- x00027 -- s aesthetics: The sustainability of visual culture through the character design -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- Conceptual design -- Shape and clothing -- Background design -- 4 Conclusion -- References -- The phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- a. The potential of digital wedding invitations -- b. There is a shift in cultural values in the Surakarta community -- 4 Conclusion -- References -- Computer generated photography: Still image to moving image -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Medium of creation -- 3.2 Image processing techniques -- 3.3 Aesthetic analysis -- 4 Conclusion -- References -- The legal status of metaverse law and its implementation in modern era -- 1 Introduction -- 2 Research Methods -- 3 Theoretical Concept & -- x00026 -- Lega Status Of Metaverse -- 3.1 Concept of metaverse -- 3.2 Potential legal issues in the metaverse -- 3.2.1 Falsification on data and privacy -- 3.2.2 Intellectual property rights -- 4 Future Concept of Metaverse. | |
505 | 8 | |a 5 Metaverse in 5.0 and Fintech -- 6 Metaverse and Sexual Harassment -- 7 Metaverse and Sustainable Development Goals (SDG) -- 8 Conclusions -- References -- Street furniture: Design and material studies on public facilities -- 1 Introduction -- 1.1 Public facilities -- 1.2 Sustainable material -- 1.3 Street furniture -- 2 Research Methods -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 4 Conclusion -- References -- Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion case study: Bazooqu Brand -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Reliefs at the Desa lan Puseh Temple in Sudaji Village, North Bali, image of Bali tourism during the Dutch colonial period -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 4 Conclusion -- References -- Cultural influences toward society& -- x00027 -- s view to young adult BTS fans (army) in Indonesia and its influence on fans consumption -- 1 Introduction -- 2 Research Method -- 2.1 Methods of data collecting -- 2.2 Methods of data analysis -- 3 Result and Discussion -- 3.1 Indonesian society view regarding young adult ARMY -- 3.2 Impact of Indonesian society view regarding young adult ARMY to ARMY fandom consumption -- 4 Conclusion -- References -- The value of Robo-Robo tradition as design inspiration in public spaces in the new normal era -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion -- 3.1 Robo-Robo& -- x00027 -- s cultural structure -- 3.2 Value& -- x00027 -- s gap in case study -- 3.3 Design solution: Protection system in City Park -- 4 Conclusion -- References -- Gender-based design translation: An actor-network theory of MKS Shoes -- 1 Introduction -- 2 Research Methods -- 3 Result and Discussion. | |
505 | 8 | |a Problematization. | |
588 | |a Description based on print version record. | ||
504 | |a Includes bibliographical references. | ||
650 | 0 | |a Cultural industries. | |
700 | 1 | |a Sintowoko, Dyah Ayu Wiwid, |e editor. | |
906 | |a BOOK | ||
ADM | |b 2023-11-06 00:39:19 Europe/Vienna |f System |c marc21 |a 2023-04-18 11:01:58 Europe/Vienna |g false | ||
AVE | |i DOAB Directory of Open Access Books |P DOAB Directory of Open Access Books |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5351198030004498&Force_direct=true |Z 5351198030004498 |b Available |8 5351198030004498 |